mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 10:00:40 +00:00
Mute some more debug messages that are more trouble than they're worth
* The descriptor ones show up regularly in MS's MiniEngine sample project, so it hides possible real problems.
This commit is contained in:
@@ -278,6 +278,14 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
|
||||
D3D12_MESSAGE_ID mute[] = {
|
||||
// super spammy, mostly just perf warning, and impossible to fix for our cases
|
||||
D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
|
||||
D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
|
||||
|
||||
// caused often by an over-declaration in the root signature to match between
|
||||
// different shaders, and in some descriptors are entirely skipped. We rely on
|
||||
// the user to get this right - if the error is non-fatal, any real problems
|
||||
// will be potentially highlighted in the pipeline view
|
||||
D3D12_MESSAGE_ID_INVALID_DESCRIPTOR_HANDLE,
|
||||
D3D12_MESSAGE_ID_COMMAND_LIST_DESCRIPTOR_TABLE_NOT_SET,
|
||||
};
|
||||
|
||||
D3D12_INFO_QUEUE_FILTER filter = {};
|
||||
|
||||
Reference in New Issue
Block a user