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Update shader fetch example for new APIs
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@@ -45,12 +45,12 @@ def sampleCode(controller):
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# Get the pixel shader's reflection object
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ps = state.GetShaderReflection(rd.ShaderStage.Pixel)
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cb = state.GetConstantBuffer(rd.ShaderStage.Pixel, 0, 0)
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cb = state.GetConstantBlock(rd.ShaderStage.Pixel, 0, 0)
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print("Pixel shader:")
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print(controller.DisassembleShader(pipe, ps, target))
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cbufferVars = controller.GetCBufferVariableContents(pipe, ps.resourceId, rd.ShaderStage.Pixel, entry, 0, cb.resourceId, 0, 0)
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cbufferVars = controller.GetCBufferVariableContents(pipe, ps.resourceId, rd.ShaderStage.Pixel, entry, 0, cb.descriptor.resource, 0, 0)
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for v in cbufferVars:
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printVar(v)
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@@ -43,7 +43,7 @@ Now we want to display the constants bound to this shader. Shader bindings is an
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.. highlight:: python
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.. code:: python
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cbufferVars = controller.GetCBufferVariableContents(pipe, ps.resourceId, rd.ShaderStage.Pixel, entry, 0, cb.resourceId, 0, 0)
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cbufferVars = controller.GetCBufferVariableContents(pipe, ps.resourceId, rd.ShaderStage.Pixel, entry, 0, cb.descriptor.resource, 0, 0)
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Since constants can contain structs of other constants, we want to define a recursive function that will iterate over a constant and print it along with its value. We want to handle both vectors and matrices so we need to iterate over both rows and columns for each variable.
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