GS output never uses an index buffer (so mesh preview wasn't rendering)

This commit is contained in:
baldurk
2015-04-25 13:48:57 +02:00
parent 5392fc5c4b
commit 63824680ea
+1 -1
View File
@@ -2414,7 +2414,7 @@ namespace renderdocui.Windows
m_MeshDisplay.position.numVerts = ui.m_Data.PostVS.numVerts;
}
if ((ui.m_Input.Drawcall.flags & DrawcallFlags.UseIBuffer) == 0)
if ((ui.m_Input.Drawcall.flags & DrawcallFlags.UseIBuffer) == 0 || ui.m_Stage == MeshDataStage.GSOut)
{
m_MeshDisplay.position.idxbuf = ResourceId.Null;
m_MeshDisplay.position.idxoffs = 0;