Test vulkan overalys with rasterizer discard and otherwise invalid state

* E.g. no viewport/scissors bound.
This commit is contained in:
baldurk
2021-01-19 16:43:57 +00:00
parent d607c7dfaa
commit 64131e0510
2 changed files with 59 additions and 1 deletions
+18
View File
@@ -300,6 +300,11 @@ void main()
pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
VkPipeline whitepipe = createGraphicsPipeline(pipeCreateInfo);
pipeCreateInfo.rasterizationState.rasterizerDiscardEnable = VK_TRUE;
pipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
pipeCreateInfo.renderPass = renderPass;
VkPipeline discardPipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedImage subimg(
this,
vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
@@ -357,6 +362,19 @@ void main()
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdBeginRenderPass(cmd,
vkh::RenderPassBeginInfo(
renderPass, fbs[mainWindow->imgIndex], mainWindow->scissor,
{vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f), vkh::ClearValue(1.0f, 0)}),
VK_SUBPASS_CONTENTS_INLINE);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
setMarker(cmd, "Discard Test");
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, discardPipe);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
VkViewport v;
VkRect2D s;
+41 -1
View File
@@ -4,4 +4,44 @@ import renderdoc as rd
class VK_Overlay_Test(rdtest.Overlay_Test):
demos_test_name = 'VK_Overlay_Test'
internal = False
internal = False
def check_capture(self):
super(VK_Overlay_Test, self).check_capture()
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
rd.ReplayOutputType.Texture)
# Don't check any pixel values, but ensure all overlays at least work with rasterizer discard and no
# viewport/scissor bound
sub_marker: rd.DrawcallDescription = self.find_draw("Discard Test")
self.controller.SetFrameEvent(sub_marker.next.eventId, True)
pipe: rd.PipeState = self.controller.GetPipelineState()
tex = rd.TextureDisplay()
tex.resourceId = pipe.GetOutputTargets()[0].resourceId
for overlay in rd.DebugOverlay:
if overlay == rd.DebugOverlay.NoOverlay:
continue
# These overlays are just displaymodes really, not actually separate overlays
if overlay == rd.DebugOverlay.NaN or overlay == rd.DebugOverlay.Clipping:
continue
if overlay == rd.DebugOverlay.ClearBeforeDraw or overlay == rd.DebugOverlay.ClearBeforePass:
continue
rdtest.log.success("Checking overlay {} with rasterizer discard".format(str(overlay)))
tex.overlay = overlay
out.SetTextureDisplay(tex)
out.Display()
overlay_id: rd.ResourceId = out.GetDebugOverlayTexID()
rdtest.log.success("Overlay {} rendered with rasterizer discard".format(str(overlay)))
out.Shutdown()