[Coverity] Fix mistaken logic resetting flag before check

This commit is contained in:
baldurk
2018-05-08 12:38:28 +01:00
parent 8acad41a0a
commit 65852d9662
+1 -1
View File
@@ -177,9 +177,9 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV
auto replIt = typeReplacements.find(it.word(1));
if(replIt != typeReplacements.end())
{
mod = true;
if(!mod)
editor.PreModify(it);
mod = true;
it.word(1) = typeReplacements[it.word(1)];
}