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https://github.com/baldurk/renderdoc.git
synced 2026-08-07 23:31:13 +00:00
Implement glClearBufferData
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@@ -145,6 +145,7 @@ enum GLChunkType
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CLEARBUFFERI,
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CLEARBUFFERUI,
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CLEARBUFFERFI,
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CLEARBUFFERDATA,
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POLYGON_MODE,
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POLYGON_OFFSET,
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CULL_FACE,
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@@ -98,6 +98,7 @@ const char *GLChunkNames[] =
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"glClearBufferiv",
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"glClearBufferuiv",
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"glClearBufferfi",
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"glClearBufferData",
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"glPolygonMode",
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"glPolygonOffset",
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"glCullFace",
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@@ -1578,6 +1579,9 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case CLEARBUFFERFI:
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Serialise_glClearBufferfi(eGL_NONE, 0, 0, 0);
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break;
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case CLEARBUFFERDATA:
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Serialise_glClearBufferData(eGL_NONE, eGL_NONE, eGL_NONE, eGL_NONE, NULL);
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break;
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case POLYGON_MODE:
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Serialise_glPolygonMode(eGL_NONE, eGL_NONE);
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break;
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@@ -526,6 +526,7 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer));
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IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer));
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IMPLEMENT_FUNCTION_SERIALISED(void, glVertexAttribBinding(GLuint attribindex, GLuint bindingindex));
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@@ -237,6 +237,7 @@ struct GLHookSet
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PFNGLCLEARBUFFERIVPROC glClearBufferiv;
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PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
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PFNGLCLEARBUFFERFIPROC glClearBufferfi;
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PFNGLCLEARBUFFERDATAPROC glClearBufferData;
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PFNGLSCISSORARRAYVPROC glScissorArrayv;
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PFNGLSCISSORINDEXEDPROC glScissorIndexed;
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PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
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@@ -251,6 +251,7 @@
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HookExtension(PFNGLCLEARBUFFERIVPROC, glClearBufferiv); \
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HookExtension(PFNGLCLEARBUFFERUIVPROC, glClearBufferuiv); \
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HookExtension(PFNGLCLEARBUFFERFIPROC, glClearBufferfi); \
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HookExtension(PFNGLCLEARBUFFERDATAPROC, glClearBufferData); \
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HookExtension(PFNGLSCISSORARRAYVPROC, glScissorArrayv); \
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HookExtension(PFNGLSCISSORINDEXEDPROC, glScissorIndexed); \
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HookExtension(PFNGLSCISSORINDEXEDVPROC, glScissorIndexedv); \
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@@ -604,6 +605,7 @@
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HookWrapper3(void, glClearBufferiv, GLenum, buffer, GLint, drawbuffer, const GLint *, value); \
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HookWrapper3(void, glClearBufferuiv, GLenum, buffer, GLint, drawbuffer, const GLuint *, value); \
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HookWrapper4(void, glClearBufferfi, GLenum, buffer, GLint, drawbuffer, GLfloat, depth, GLint, stencil); \
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HookWrapper5(void, glClearBufferData, GLenum, target, GLenum, internalformat, GLenum, format, GLenum, type, const void *, data); \
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HookWrapper3(void, glScissorArrayv, GLuint, first, GLsizei, count, const GLint *, v); \
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HookWrapper5(void, glScissorIndexed, GLuint, index, GLint, left, GLint, bottom, GLsizei, width, GLsizei, height); \
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HookWrapper2(void, glScissorIndexedv, GLuint, index, const GLint *, v); \
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@@ -930,6 +930,91 @@ void WrappedOpenGL::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat dep
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}
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}
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bool WrappedOpenGL::Serialise_glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
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{
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SERIALISE_ELEMENT(GLenum, Target, target);
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SERIALISE_ELEMENT(GLenum, InternalFormat, internalformat);
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SERIALISE_ELEMENT(GLenum, Format, format);
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SERIALISE_ELEMENT(GLenum, Type, type);
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uint64_t val[4] = {0};
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if(m_State >= WRITING)
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{
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size_t s = 1;
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switch(Format)
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{
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default:
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RDCWARN("Unexpected format %x, defaulting to single component", Format);
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case eGL_RED:
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case eGL_DEPTH_COMPONENT:
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s = 1; break;
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case eGL_RG:
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case eGL_DEPTH_STENCIL:
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s = 2; break;
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case eGL_RGB:
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case eGL_BGR:
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s = 3; break;
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case eGL_RGBA:
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case eGL_BGRA:
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s = 4; break;
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}
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switch(Type)
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{
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case eGL_UNSIGNED_BYTE:
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case eGL_BYTE:
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s *= 1; break;
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case eGL_UNSIGNED_SHORT:
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case eGL_SHORT:
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s *= 2; break;
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case eGL_UNSIGNED_INT:
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case eGL_INT:
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case eGL_FLOAT:
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s *= 4; break;
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default:
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RDCWARN("Unexpected type %x, defaulting to 1 byte single component type", Format);
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case eGL_UNSIGNED_BYTE_3_3_2:
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case eGL_UNSIGNED_BYTE_2_3_3_REV:
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s = 1; break;
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case eGL_UNSIGNED_SHORT_5_6_5:
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case eGL_UNSIGNED_SHORT_5_6_5_REV:
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case eGL_UNSIGNED_SHORT_4_4_4_4:
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case eGL_UNSIGNED_SHORT_4_4_4_4_REV:
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case eGL_UNSIGNED_SHORT_5_5_5_1:
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case eGL_UNSIGNED_SHORT_1_5_5_5_REV:
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case eGL_UNSIGNED_INT_8_8_8_8:
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case eGL_UNSIGNED_INT_8_8_8_8_REV:
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s = 2; break;
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case eGL_UNSIGNED_INT_10_10_10_2:
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case eGL_UNSIGNED_INT_2_10_10_10_REV:
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s = 4; break;
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}
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memcpy(val, data, s);
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}
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m_pSerialiser->Serialise<4>("data", val);
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if(m_State <= EXECUTING)
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{
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m_Real.glClearBufferData(Target, InternalFormat, Format, Type, (const void *)&val[0]);
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}
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return true;
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}
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void WrappedOpenGL::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
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{
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m_Real.glClearBufferData(target, internalformat, format, type, data);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(CLEARBUFFERDATA);
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Serialise_glClearBufferData(target, internalformat, format, type, data);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glClear(GLbitfield mask)
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{
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SERIALISE_ELEMENT(uint32_t, Mask, mask);
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