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https://github.com/baldurk/renderdoc.git
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Fix D3D12 debug overlay pipeline creation
This commit is contained in:
committed by
Baldur Karlsson
parent
f20c2d1c43
commit
66319d72bb
@@ -480,6 +480,7 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
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psoDesc.BlendState.RenderTarget[0].BlendEnable = FALSE;
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psoDesc.BlendState.RenderTarget[0].RenderTargetWriteMask = 0xf;
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psoDesc.BlendState.RenderTarget[0].LogicOpEnable = FALSE;
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RDCEraseEl(psoDesc.RTVFormats.RTFormats);
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psoDesc.RTVFormats.RTFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
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psoDesc.RTVFormats.NumRenderTargets = 1;
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psoDesc.SampleMask = ~0U;
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@@ -554,6 +555,7 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
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psoDesc.BlendState.RenderTarget[0].BlendEnable = FALSE;
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psoDesc.BlendState.RenderTarget[0].RenderTargetWriteMask = 0xf;
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psoDesc.BlendState.RenderTarget[0].LogicOpEnable = FALSE;
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RDCEraseEl(psoDesc.RTVFormats.RTFormats);
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psoDesc.RTVFormats.RTFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
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psoDesc.RTVFormats.NumRenderTargets = 1;
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psoDesc.SampleMask = ~0U;
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@@ -648,6 +650,7 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
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psoDesc.BlendState.RenderTarget[0].BlendEnable = FALSE;
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psoDesc.BlendState.RenderTarget[0].RenderTargetWriteMask = 0xf;
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psoDesc.BlendState.RenderTarget[0].LogicOpEnable = FALSE;
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RDCEraseEl(psoDesc.RTVFormats.RTFormats);
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psoDesc.RTVFormats.RTFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
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psoDesc.RTVFormats.NumRenderTargets = 1;
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psoDesc.SampleMask = ~0U;
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@@ -833,6 +836,7 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
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pipeDesc.SampleDesc.Count = 1;
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pipeDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;
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RDCEraseEl(pipeDesc.RTVFormats.RTFormats);
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pipeDesc.RTVFormats.NumRenderTargets = 1;
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pipeDesc.RTVFormats.RTFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
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pipeDesc.BlendState.RenderTarget[0].BlendEnable = FALSE;
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@@ -1160,6 +1164,7 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeHint, Debug
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psoDesc.DepthStencilState.DepthBoundsTestEnable = FALSE;
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}
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RDCEraseEl(psoDesc.RTVFormats.RTFormats);
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psoDesc.RTVFormats.RTFormats[0] = DXGI_FORMAT_R16G16B16A16_UNORM;
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psoDesc.RTVFormats.NumRenderTargets = 1;
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psoDesc.SampleMask = ~0U;
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