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Remove replay information union - doesn't seem like we'll use it
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@@ -125,12 +125,7 @@ struct WrappedVkNonDispRes : public WrappedVkRes
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RealVkRes real;
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ResourceId id;
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union
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{
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VkResourceRecord *record;
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// Do we need something here for per-object replay information?
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void *replayInformation;
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};
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VkResourceRecord *record;
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};
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struct WrappedVkDispRes : public WrappedVkRes
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@@ -156,12 +151,7 @@ struct WrappedVkDispRes : public WrappedVkRes
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uintptr_t loaderTable, table;
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RealVkRes real;
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ResourceId id;
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union
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{
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VkResourceRecord *record;
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// Do we need something here for per-object replay information?
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void *replayInformation;
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};
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VkResourceRecord *record;
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};
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// ensure the structs don't accidentally get made larger
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