Change text rendering back to instanced triangle strips

This commit is contained in:
baldurk
2015-10-28 17:10:34 +01:00
parent ed70b4b58e
commit 67d97f4a10
2 changed files with 5 additions and 11 deletions
+3 -7
View File
@@ -71,17 +71,13 @@ layout (location = 1) out vec2 OUTglyphuv;
void main(void)
{
// VKTODOMED temporarily drawing lists
const vec3 verts[6] = vec3[6](vec3( 0.0, 0.0, 0.5),
vec3( 1.0, 0.0, 0.5),
vec3( 0.0, 1.0, 0.5),
const vec3 verts[4] = vec3[4](vec3( 0.0, 0.0, 0.5),
vec3( 1.0, 0.0, 0.5),
vec3( 0.0, 1.0, 0.5),
vec3( 1.0, 1.0, 0.5));
vec3 pos = verts[gl_VertexID%6];
uint strindex = (gl_VertexID/6);
vec3 pos = verts[gl_VertexID%4];
uint strindex = gl_InstanceID;
vec2 charPos = vec2(strindex + pos.x + general.TextPosition.x, pos.y + general.TextPosition.y);
+2 -4
View File
@@ -658,7 +658,7 @@ VulkanDebugManager::VulkanDebugManager(WrappedVulkan *driver, VkDevice dev)
GetResourceManager()->WrapResource(Unwrap(dev), m_TexDisplayBlendPipeline);
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
stages[0].shader = Unwrap(shader[TEXTVS]);
stages[1].shader = Unwrap(shader[TEXTFS]);
@@ -1296,9 +1296,7 @@ void VulkanDebugManager::RenderTextInternal(const TextPrintState &textstate, flo
vt->CmdBindDescriptorSets(Unwrap(textstate.cmd), VK_PIPELINE_BIND_POINT_GRAPHICS, Unwrap(m_TextPipeLayout), 0, 1, UnwrapPtr(m_TextDescSet), 2, offsets);
// VKTODOMED strip + instance ID doesn't seem to work atm? instance ID comes through 0
// for now, do lists, but want to change back
vt->CmdDraw(Unwrap(textstate.cmd), 6*(uint32_t)strlen(text), 1, 0, 0);
vt->CmdDraw(Unwrap(textstate.cmd), 4, (uint32_t)strlen(text), 0, 0);
}
void VulkanDebugManager::EndText(const TextPrintState &textstate)