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Add Nintendo Switch as supported platform to documentation
* Nintendo Switch support is distributed separately for authorized developers as part of the NintendoSDK. For more information, consult the Nintendo Developer Portal.
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@@ -5,7 +5,7 @@
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[](https://ci.appveyor.com/project/baldurk/renderdoc)
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[](https://scan.coverity.com/projects/baldurk-renderdoc)
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RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license.
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RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, Android, and Nintendo Switch™. It is completely open-source under the MIT license.
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If you have any questions, suggestions or problems or you can [create an issue](https://github.com/baldurk/renderdoc/issues/new) here on github, [email me directly](mailto:baldurk@baldurk.org) or [come into IRC](https://kiwiirc.com/client/irc.freenode.net/#renderdoc) to discuss it.
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@@ -37,6 +37,8 @@ API Support
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| D3D9 & 10 | :heavy_multiplication_x: | N/A | N/A |
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| Metal | N/A | N/A | N/A |
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* Nintendo Switch™ support is distributed separately for authorized developers as part of the NintendoSDK. For more information, consult the Nintendo Developer Portal.
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Downloads
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--------------
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@@ -3,7 +3,7 @@ Features
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This page documents the current feature set of RenderDoc. This gives an overview of what RenderDoc is capable of, and where it is in its development. You might also be interested in the :doc:`../behind_scenes/planned_features`.
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Currently RenderDoc supports Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES on Windows, Linux, and Android. The UI runs in Qt and will work on any desktop platform.
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Currently RenderDoc supports Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES on Windows, Linux, Android, and Nintendo Switch :sup:`TM`. The UI runs in Qt and will work on any desktop platform.
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RenderDoc can also double as an image viewer in a simplistic fashion, separate to its functionality as a debugger. Drag in or open any of a variety of image file formats and RenderDoc will display them as if they were the only texture in a capture. This way it can be used as a simple e.g. dds viewer, with support for all sorts of formats, encodings and things typical image viewers don't tend to handle like mips, cubemaps and arrays.
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.. image:: imgs/logo.png
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:align: center
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Welcome to RenderDoc - a graphics debugger currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux and Android.
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Welcome to RenderDoc - a graphics debugger currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch :sup:`TM`.
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This document serves as reference guide, introductory document and explanation of which features are available in RenderDoc and how to best use them.
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