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Fix pipeline stats queries on D3D11
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@@ -290,8 +290,9 @@ void D3D11Replay::FillTimers(D3D11CounterContext &ctx, const ActionDescription &
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if(timer->occlusion)
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m_pImmediateContext->GetReal()->End(timer->occlusion);
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if(timer->stats)
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m_pImmediateContext->GetReal()->End(timer->stats);
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ctx.eventStart = a.eventId + 1;
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ctx.eventStart = a.eventId + 1;
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}
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}
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