Fix pipeline stats queries on D3D11

This commit is contained in:
baldurk
2021-10-18 11:14:12 +01:00
parent c02c8355c7
commit 6ba5278f46
+2 -1
View File
@@ -290,8 +290,9 @@ void D3D11Replay::FillTimers(D3D11CounterContext &ctx, const ActionDescription &
if(timer->occlusion)
m_pImmediateContext->GetReal()->End(timer->occlusion);
if(timer->stats)
m_pImmediateContext->GetReal()->End(timer->stats);
ctx.eventStart = a.eventId + 1;
ctx.eventStart = a.eventId + 1;
}
}