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Fix vulkan structured export, don't call frame terminator
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@@ -1776,7 +1776,7 @@ ReplayStatus WrappedVulkan::ContextReplayLog(CaptureState readType, uint32_t sta
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m_LastEventID = ~0U;
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}
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if(!partial)
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if(!partial && !IsStructuredExporting(m_State))
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AddFrameTerminator(AMDRGPControl::GetBeginTag());
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uint64_t startOffset = ser.GetReader()->GetOffset();
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@@ -1845,7 +1845,7 @@ ReplayStatus WrappedVulkan::ContextReplayLog(CaptureState readType, uint32_t sta
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}
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}
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if(!partial)
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if(!partial && !IsStructuredExporting(m_State))
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AddFrameTerminator(AMDRGPControl::GetEndTag());
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// swap the structure back now that we've accumulated the frame as well.
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