Android compile fix

This commit is contained in:
baldurk
2018-04-30 20:11:07 +01:00
parent f1307e7935
commit 6d870e21b0
@@ -1471,7 +1471,7 @@ VkResult WrappedVulkan::vkDebugMarkerSetObjectTagEXT(VkDevice device,
std::string DebugPath = std::string(tag, tag + pTagInfo->tagSize);
SCOPED_SERIALISE_CHUNK(VulkanChunk::SetShaderDebugPath);
Serialise_SetShaderDebugPath(ser, (VkShaderModule)data.record->Resource, DebugPath);
Serialise_SetShaderDebugPath(ser, (VkShaderModule)(uint64_t)data.record->Resource, DebugPath);
data.record->AddChunk(scope.Get());
}
else if(ObjDisp(device)->DebugMarkerSetObjectTagEXT)
@@ -1670,7 +1670,7 @@ VkResult WrappedVulkan::vkSetDebugUtilsObjectTagEXT(VkDevice device,
std::string DebugPath = std::string(tag, tag + pTagInfo->tagSize);
SCOPED_SERIALISE_CHUNK(VulkanChunk::SetShaderDebugPath);
Serialise_SetShaderDebugPath(ser, (VkShaderModule)data.record->Resource, DebugPath);
Serialise_SetShaderDebugPath(ser, (VkShaderModule)(uint64_t)data.record->Resource, DebugPath);
data.record->AddChunk(scope.Get());
}
else if(ObjDisp(device)->SetDebugUtilsObjectTagEXT)