mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-13 13:30:44 +00:00
Fix readbacks of large buffers in D3D12
This commit is contained in:
@@ -881,7 +881,7 @@ void D3D12DebugManager::GetBufferData(ID3D12Resource *buffer, uint64_t offset, u
|
||||
{
|
||||
uint64_t chunkSize = RDCMIN(length, m_ReadbackSize);
|
||||
|
||||
m_DebugList->CopyBufferRegion(m_ReadbackBuffer, 0, buffer, offset, chunkSize);
|
||||
m_DebugList->CopyBufferRegion(m_ReadbackBuffer, 0, buffer, offset + outOffs, chunkSize);
|
||||
|
||||
m_DebugList->Close();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user