mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
Add use of MediaFoundation to decode video in D3D11 video texture demo
* Where available - on Win8+ basically. On win7 the video doesn't play (but most of the demo also doesn't work, so that's not much change). * Added a short 10kb clip from Caminandes (http://www.caminandes.com/sharing)
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@@ -1,23 +0,0 @@
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RenderDoc and this autotesting suite is licensed under the MIT License:
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> The MIT License (MIT)
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>
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> Copyright (c) 2015 Baldur Karlsson
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>
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> Permission is hereby granted, free of charge, to any person obtaining a copy
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> of this software and associated documentation files (the "Software"), to deal
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> in the Software without restriction, including without limitation the rights
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> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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> copies of the Software, and to permit persons to whom the Software is
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> furnished to do so, subject to the following conditions:
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>
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> The above copyright notice and this permission notice shall be included in
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> all copies or substantial portions of the Software.
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>
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> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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> THE SOFTWARE.
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@@ -53,3 +53,5 @@ License
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RenderDoc is released under the MIT license, see [the main github repository](https://github.com/baldurk/renderdoc) for full details.
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The tests use [GLAD](https://github.com/Dav1dde/glad) for extension loading, which is MIT licensed. [LZ4](https://github.com/lz4/lz4) for compression, which is BSD licensed. [volk](https://github.com/zeux/volk) for vulkan loading, which is MIT licensed. [nuklear](https://github.com/vurtun/nuklear) for the launcher UI, which is MIT licensed. [shaderc](https://github.com/google/shaderc) for building SPIR-V shaders, which is Apache-2.0 licensed.
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A short clip from [Caminandes](http://www.caminandes.com/), available under the [Creative Commons Attribution 3.0 license (CC) caminandes.com](http://www.caminandes.com/sharing/), is used as a demo video.
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@@ -0,0 +1,3 @@
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External data for use with demos, where not feasible to embed in the application.
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* `h264_yu420p_192x108_24fps.mp4.mp4` - 2 second clip encoded from [Caminandes](http://www.caminandes.com), available under the [Creative Commons Attribution 3.0 license (CC) caminandes.com](http://www.caminandes.com/sharing/).
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Binary file not shown.
@@ -24,6 +24,21 @@
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#include "d3d11_test.h"
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// forward declare a couple of interfaces trimmed out of our local copy of the MF headers
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struct IMediaBuffer;
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struct IPropertyStore;
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struct INamedPropertyStore;
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#include "dx/official/mfapi.h"
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#include "dx/official/mfmediaengine.h"
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COM_SMARTPTR(IMFDXGIDeviceManager);
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COM_SMARTPTR(IMFMediaEngineClassFactory);
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COM_SMARTPTR(IMFAttributes);
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COM_SMARTPTR(IMFMediaEngine);
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COM_SMARTPTR(IMFMediaEngineEx);
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COM_SMARTPTR(IMFByteStream);
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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@@ -37,7 +52,7 @@
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///////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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struct D3D11_Video_Textures : D3D11GraphicsTest
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struct D3D11_Video_Textures : D3D11GraphicsTest, IMFMediaEngineNotify
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{
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static constexpr const char *Description = "Tests of YUV textures";
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@@ -169,12 +184,182 @@ float4 main(v2f IN) : SV_Target0
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Vec4i config[2];
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};
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bool video_loaded = false;
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// implement IUnknown
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ULONG AddRef() { return 1; }
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ULONG Release() { return 1; }
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HRESULT QueryInterface(const IID &iid, void **obj)
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{
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if(iid == __uuidof(IUnknown))
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{
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*obj = (IUnknown *)this;
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return S_OK;
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}
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else if(iid == __uuidof(IMFMediaEngineNotify))
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{
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*obj = (IMFMediaEngineNotify *)this;
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return S_OK;
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}
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return E_NOINTERFACE;
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}
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// implement IMFMediaEngineNotify
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HRESULT EventNotify(DWORD ev, DWORD_PTR param1, DWORD param2)
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{
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if(ev == MF_MEDIA_ENGINE_EVENT_CANPLAY)
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video_loaded = true;
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else if(ev == MF_MEDIA_ENGINE_EVENT_ERROR)
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TEST_ERROR("Error loading video: %x", param2);
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return S_OK;
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}
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int main(int argc, char **argv)
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{
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// call this early to parse any data path parameters
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GraphicsTest::Init(argc, argv);
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// check for the existence of the test video
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std::string video_filename = GetDataPath("h264_yu420p_192x108_24fps.mp4");
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FILE *f = fopen(video_filename.c_str(), "rb");
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if(f)
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fclose(f);
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else
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video_filename = "";
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using PFN_MFCreateDXGIDeviceManager = decltype(&MFCreateDXGIDeviceManager);
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using PFN_MFStartup = decltype(&MFStartup);
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using PFN_MFCreateFile = decltype(&MFCreateFile);
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using PFN_MFShutdown = decltype(&MFShutdown);
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using PFN_MFCreateAttributes = decltype(&MFCreateAttributes);
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PFN_MFCreateDXGIDeviceManager dyn_MFCreateDXGIDeviceManager = NULL;
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PFN_MFStartup dyn_MFStartup = NULL;
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PFN_MFCreateFile dyn_MFCreateFile = NULL;
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PFN_MFShutdown dyn_MFShutdown = NULL;
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PFN_MFCreateAttributes dyn_MFCreateAttributes = NULL;
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HMODULE mfplat = LoadLibraryA("mfplat.dll");
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if(mfplat && !video_filename.empty())
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{
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dyn_MFCreateDXGIDeviceManager =
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(PFN_MFCreateDXGIDeviceManager)GetProcAddress(mfplat, "MFCreateDXGIDeviceManager");
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dyn_MFStartup = (PFN_MFStartup)GetProcAddress(mfplat, "MFStartup");
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dyn_MFShutdown = (PFN_MFShutdown)GetProcAddress(mfplat, "MFShutdown");
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dyn_MFCreateFile = (PFN_MFCreateFile)GetProcAddress(mfplat, "MFCreateFile");
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dyn_MFCreateAttributes = (PFN_MFCreateAttributes)GetProcAddress(mfplat, "MFCreateAttributes");
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if(dyn_MFCreateDXGIDeviceManager && dyn_MFStartup && dyn_MFCreateFile && dyn_MFCreateAttributes)
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{
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createFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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dyn_MFStartup(MF_VERSION, MFSTARTUP_FULL);
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TEST_LOG("Initialising MediaFoundation");
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}
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else
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{
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dyn_MFCreateDXGIDeviceManager = NULL;
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dyn_MFStartup = NULL;
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dyn_MFShutdown = NULL;
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dyn_MFCreateFile = NULL;
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dyn_MFCreateAttributes = NULL;
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TEST_LOG("MediaFoundation not available");
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}
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}
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// initialise, create window, create device, etc
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if(!Init(argc, argv))
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return 3;
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IMFMediaEnginePtr engine = NULL;
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// if we initialised MF this create flag will be set
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if(createFlags & D3D11_CREATE_DEVICE_VIDEO_SUPPORT)
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{
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// need to enable multithreaded as MediaFoundation breaks threading rules if any rendering is
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// going on
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{
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ID3D11MultithreadPtr mt;
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dev->QueryInterface(&mt);
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mt->SetMultithreadProtected(true);
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}
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IMFDXGIDeviceManagerPtr dxgiManager;
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// create DXGI Manager
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{
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UINT resetToken = 0;
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CHECK_HR(dyn_MFCreateDXGIDeviceManager(&resetToken, &dxgiManager));
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CHECK_HR(dxgiManager->ResetDevice(dev, resetToken));
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}
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// create class factory
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IMFMediaEngineClassFactoryPtr classFactory;
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CHECK_HR(CoCreateInstance(CLSID_MFMediaEngineClassFactory, NULL, CLSCTX_INPROC_SERVER,
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__uuidof(IMFMediaEngineClassFactory), (void **)&classFactory));
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// initialise attributes where we'll store our init properties
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IMFAttributesPtr attr;
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dyn_MFCreateAttributes(&attr, 3);
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CHECK_HR(attr->SetUnknown(MF_MEDIA_ENGINE_DXGI_MANAGER, dxgiManager));
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CHECK_HR(attr->SetUINT32(MF_MEDIA_ENGINE_VIDEO_OUTPUT_FORMAT, DXGI_FORMAT_NV12));
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CHECK_HR(attr->SetUnknown(MF_MEDIA_ENGINE_CALLBACK, this));
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// create the media engine itself
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CHECK_HR(classFactory->CreateInstance(0, attr, &engine));
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// set it looping
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CHECK_HR(engine->SetLoop(true));
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const std::wstring filename = UTF82Wide(video_filename);
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// open a bytestream for the file
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IMFByteStreamPtr byteStream;
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CHECK_HR(dyn_MFCreateFile(MF_ACCESSMODE_READ, MF_OPENMODE_FAIL_IF_NOT_EXIST,
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MF_FILEFLAGS_NONE, filename.c_str(), &byteStream));
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size_t len = filename.length();
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// make a BSTR with the URL
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wchar_t *url = new wchar_t[len + 1 + 8];
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memcpy(url + 1 + 8, filename.c_str(), len * sizeof(wchar_t));
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memcpy(url + 1, L"file:///", 8 * sizeof(wchar_t));
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url[0] = (wchar_t)(len + 8);
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for(size_t i = 1; i < len + 1 + 8; i++)
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if(url[i] == '\\')
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url[i] = '/';
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// query for IMFMediaEngineEx so we can set the source from a byte stream
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{
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IMFMediaEngineExPtr engineex;
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CHECK_HR(engine->QueryInterface(&engineex));
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CHECK_HR(engineex->SetSourceFromByteStream(byteStream, url));
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}
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delete[] url;
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// wait for the video to load
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for(int i = 0; i < 300; i++)
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{
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if(video_loaded)
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break;
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Sleep(10);
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}
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if(!video_loaded)
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TEST_FATAL("Video wasn't playable after 3 seconds");
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}
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(pixel, "main", "ps_4_0");
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@@ -549,6 +734,28 @@ float4 main(v2f IN) : SV_Target0
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// don't do sRGB conversion, as we won't in the shader either
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ID3D11RenderTargetViewPtr bbDirectRTV = MakeRTV(bbTex).Format(DXGI_FORMAT_R8G8B8A8_UNORM);
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IDXGISurfacePtr videoSurface = NULL;
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ID3D11ShaderResourceViewPtr videoSRVs[2] = {};
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// if we got a media engine, create a surface to render to
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if(engine)
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{
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DWORD videoWidth = 0, videoHeight = 0;
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CHECK_HR(engine->GetNativeVideoSize(&videoWidth, &videoHeight));
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if(videoWidth > 0 && videoHeight > 0)
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{
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ID3D11Texture2DPtr tex =
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MakeTexture(DXGI_FORMAT_NV12, videoWidth, videoHeight).Mips(1).SRV().RTV();
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tex->QueryInterface(&videoSurface);
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videoSRVs[0] = MakeSRV(tex).Format(DXGI_FORMAT_R8_UNORM);
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videoSRVs[1] = MakeSRV(tex).Format(DXGI_FORMAT_R8G8_UNORM);
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}
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// start playing the video
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CHECK_HR(engine->Play());
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}
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while(Running())
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{
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ClearRenderTargetView(bbRTV, {0.4f, 0.5f, 0.6f, 1.0f});
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@@ -591,9 +798,39 @@ float4 main(v2f IN) : SV_Target0
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}
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}
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if(engine && videoSurface)
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{
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DWORD videoWidth = 0, videoHeight = 0;
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CHECK_HR(engine->GetNativeVideoSize(&videoWidth, &videoHeight));
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LONGLONG timestamp = 0;
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if(engine->OnVideoStreamTick(×tamp) == S_OK)
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{
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MFVideoNormalizedRect srcRect = {0.0f, 0.0f, 1.0f, 1.0f};
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RECT dstRect = {0, 0, (LONG)videoWidth, (LONG)videoHeight};
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MFARGB fillColor = {};
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engine->TransferVideoFrame(videoSurface, &srcRect, &dstRect, &fillColor);
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}
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RSSetViewport({0.0f, 100.0f, 356.0f, 200.0f, 0.0f, 1.0f});
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Vec4i videoConfig[] = {
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Vec4i(videoWidth, videoHeight, 2, 2), Vec4i(0, 4, 5, 1),
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};
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ctx->UpdateSubresource(cb, 0, NULL, videoConfig, sizeof(videoConfig), sizeof(videoConfig));
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ctx->PSSetShaderResources(0, 2, (ID3D11ShaderResourceView **)videoSRVs);
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ctx->Draw(4, 0);
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}
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Present();
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}
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if(dyn_MFShutdown)
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dyn_MFShutdown();
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return 0;
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}
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};
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