Add missing cast to Vec4u

This commit is contained in:
baldurk
2020-06-03 12:14:58 +01:00
parent e2757ac7f4
commit 6fcd34dd0d
+1 -1
View File
@@ -620,7 +620,7 @@ void EncodeFormattedComponents(const ResourceFormat &fmt, FloatVector v, byte *d
if(fmt.compType == CompType::SNorm)
u = ConvertToR10G10B10A2SNorm(v);
else if(fmt.compType == CompType::UInt)
u = ConvertToR10G10B10A2(v);
u = ConvertToR10G10B10A2(Vec4u(uint32_t(v.x), uint32_t(v.y), uint32_t(v.z), uint32_t(v.w)));
else
u = ConvertToR10G10B10A2(v);
memcpy(data, &u, sizeof(u));