mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-29 21:30:53 +00:00
Add a unit test to comparison-test against the dll serialisers
* Since the serialised format is mostly memcpy'd we don't aim for complete coverage but just edge cases like empty lists, all different types of descriptors and flags, and all root signature versions.
This commit is contained in:
@@ -295,3 +295,521 @@ bytebuf EncodeRootSig(D3D_ROOT_SIGNATURE_VERSION targetVersion, const D3D12RootS
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return EncodeRootSig(targetVersion, params, rootsig.Flags, (UINT)rootsig.StaticSamplers.size(),
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rootsig.StaticSamplers.empty() ? NULL : &rootsig.StaticSamplers[0]);
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}
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#if ENABLED(ENABLE_UNIT_TESTS)
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#include "catch/catch.hpp"
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D3D12RootSignature DLLDecodeRootSig(D3D12DevConfiguration *devconfig, const void *data,
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size_t dataSize)
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{
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ID3D12VersionedRootSignatureDeserializer *deser = NULL;
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HRESULT hr;
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hr = devconfig->devconfig->CreateVersionedRootSignatureDeserializer(
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data, dataSize, __uuidof(ID3D12VersionedRootSignatureDeserializer), (void **)&deser);
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if(FAILED(hr))
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{
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SAFE_RELEASE(deser);
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RDCERR("Can't get deserializer");
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return D3D12RootSignature();
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}
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D3D12RootSignature ret;
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uint32_t version = 12;
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const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *verdesc = NULL;
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hr = deser->GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION_1_2, &verdesc);
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if(FAILED(hr))
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{
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version = 11;
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hr = deser->GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION_1_1, &verdesc);
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}
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if(FAILED(hr))
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{
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SAFE_RELEASE(deser);
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RDCERR("Can't get descriptor");
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return D3D12RootSignature();
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}
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const D3D12_ROOT_SIGNATURE_DESC1 *desc = &verdesc->Desc_1_1;
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ret.Flags = desc->Flags;
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ret.Parameters.resize(desc->NumParameters);
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ret.dwordLength = 0;
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for(size_t i = 0; i < ret.Parameters.size(); i++)
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{
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ret.Parameters[i].MakeFrom(desc->pParameters[i], ret.maxSpaceIndex);
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// Descriptor tables cost 1 DWORD each.
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// Root constants cost 1 DWORD each, since they are 32-bit values.
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// Root descriptors (64-bit GPU virtual addresses) cost 2 DWORDs each.
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if(desc->pParameters[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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ret.dwordLength++;
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else if(desc->pParameters[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
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ret.dwordLength += desc->pParameters[i].Constants.Num32BitValues;
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else
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ret.dwordLength += 2;
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}
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if(desc->NumStaticSamplers > 0)
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{
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if(version >= 12)
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{
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ret.StaticSamplers.assign(verdesc->Desc_1_2.pStaticSamplers,
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verdesc->Desc_1_2.NumStaticSamplers);
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for(size_t i = 0; i < ret.StaticSamplers.size(); i++)
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ret.maxSpaceIndex = RDCMAX(ret.maxSpaceIndex, ret.StaticSamplers[i].RegisterSpace + 1);
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}
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else
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{
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ret.StaticSamplers.resize(desc->NumStaticSamplers);
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for(size_t i = 0; i < ret.StaticSamplers.size(); i++)
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{
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ret.StaticSamplers[i] = Upconvert(desc->pStaticSamplers[i]);
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ret.maxSpaceIndex = RDCMAX(ret.maxSpaceIndex, ret.StaticSamplers[i].RegisterSpace + 1);
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}
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}
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}
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SAFE_RELEASE(deser);
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return ret;
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}
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bytebuf DLLEncodeRootSig(D3D12DevConfiguration *devconfig, D3D_ROOT_SIGNATURE_VERSION targetVersion,
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const rdcarray<D3D12_ROOT_PARAMETER1> ¶ms,
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D3D12_ROOT_SIGNATURE_FLAGS Flags, UINT NumStaticSamplers,
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const D3D12_STATIC_SAMPLER_DESC1 *StaticSamplers)
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{
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rdcarray<D3D12_ROOT_PARAMETER> params_1_0;
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params_1_0.resize(params.size());
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for(size_t i = 0; i < params.size(); i++)
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{
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params_1_0[i].ShaderVisibility = params[i].ShaderVisibility;
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params_1_0[i].ParameterType = params[i].ParameterType;
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if(params[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
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{
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params_1_0[i].Constants = params[i].Constants;
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}
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else if(params[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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{
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params_1_0[i].DescriptorTable.NumDescriptorRanges =
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params[i].DescriptorTable.NumDescriptorRanges;
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D3D12_DESCRIPTOR_RANGE *dst =
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new D3D12_DESCRIPTOR_RANGE[params[i].DescriptorTable.NumDescriptorRanges];
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params_1_0[i].DescriptorTable.pDescriptorRanges = dst;
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for(UINT r = 0; r < params[i].DescriptorTable.NumDescriptorRanges; r++)
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{
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dst[r].BaseShaderRegister = params[i].DescriptorTable.pDescriptorRanges[r].BaseShaderRegister;
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dst[r].NumDescriptors = params[i].DescriptorTable.pDescriptorRanges[r].NumDescriptors;
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dst[r].OffsetInDescriptorsFromTableStart =
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params[i].DescriptorTable.pDescriptorRanges[r].OffsetInDescriptorsFromTableStart;
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dst[r].RangeType = params[i].DescriptorTable.pDescriptorRanges[r].RangeType;
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dst[r].RegisterSpace = params[i].DescriptorTable.pDescriptorRanges[r].RegisterSpace;
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if(params[i].DescriptorTable.pDescriptorRanges[r].Flags !=
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(D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE |
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D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE))
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RDCWARN("Losing information when reducing down to 1.0 root signature");
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}
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}
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else
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{
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params_1_0[i].Descriptor.RegisterSpace = params[i].Descriptor.RegisterSpace;
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params_1_0[i].Descriptor.ShaderRegister = params[i].Descriptor.ShaderRegister;
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if(params[i].Descriptor.Flags != D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE)
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RDCWARN("Losing information when reducing down to 1.0 root signature");
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}
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}
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D3D12_VERSIONED_ROOT_SIGNATURE_DESC verdesc;
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verdesc.Version = D3D_ROOT_SIGNATURE_VERSION_1_2;
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D3D12_ROOT_SIGNATURE_DESC2 &desc12 = verdesc.Desc_1_2;
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desc12.Flags = Flags;
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desc12.NumStaticSamplers = NumStaticSamplers;
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desc12.pStaticSamplers = StaticSamplers;
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desc12.NumParameters = (UINT)params.size();
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desc12.pParameters = ¶ms[0];
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ID3DBlob *ret = NULL;
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ID3DBlob *errBlob = NULL;
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HRESULT hr = E_INVALIDARG;
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if(targetVersion >= D3D_ROOT_SIGNATURE_VERSION_1_2)
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{
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hr = devconfig->devconfig->SerializeVersionedRootSignature(&verdesc, &ret, &errBlob);
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if(errBlob)
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RDCERR("%s", errBlob->GetBufferPointer());
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SAFE_RELEASE(errBlob);
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}
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if(SUCCEEDED(hr))
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{
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bytebuf retBuf((byte *)ret->GetBufferPointer(), ret->GetBufferSize());
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return retBuf;
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}
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// if it failed or we're trying version 1.1, try again at version 1.1
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verdesc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
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D3D12_ROOT_SIGNATURE_DESC1 &desc11 = verdesc.Desc_1_1;
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rdcarray<D3D12_STATIC_SAMPLER_DESC> oldSamplers;
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oldSamplers.resize(NumStaticSamplers);
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for(size_t i = 0; i < oldSamplers.size(); i++)
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oldSamplers[i] = Downconvert(StaticSamplers[i]);
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desc11.NumStaticSamplers = oldSamplers.count();
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desc11.pStaticSamplers = oldSamplers.data();
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if(targetVersion >= D3D_ROOT_SIGNATURE_VERSION_1_1)
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{
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hr = devconfig->devconfig->SerializeVersionedRootSignature(&verdesc, &ret, &errBlob);
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if(errBlob)
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RDCERR("%s", errBlob->GetBufferPointer());
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SAFE_RELEASE(errBlob);
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}
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if(SUCCEEDED(hr))
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{
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bytebuf retBuf((byte *)ret->GetBufferPointer(), ret->GetBufferSize());
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return retBuf;
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}
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verdesc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
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D3D12_ROOT_SIGNATURE_DESC &desc10 = verdesc.Desc_1_0;
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desc10.NumStaticSamplers = oldSamplers.count();
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desc10.pStaticSamplers = oldSamplers.data();
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desc10.NumParameters = params.count();
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desc10.pParameters = params_1_0.data();
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hr = devconfig->devconfig->SerializeVersionedRootSignature(&verdesc, &ret, &errBlob);
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if(errBlob)
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RDCERR("%s", errBlob->GetBufferPointer());
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SAFE_RELEASE(errBlob);
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for(size_t i = 0; i < params_1_0.size(); i++)
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if(params_1_0[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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delete[] params_1_0[i].DescriptorTable.pDescriptorRanges;
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if(SUCCEEDED(hr))
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{
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bytebuf retBuf((byte *)ret->GetBufferPointer(), ret->GetBufferSize());
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return retBuf;
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}
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return bytebuf();
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}
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bool operator==(const D3D12_ROOT_CONSTANTS &a, const D3D12_ROOT_CONSTANTS &b)
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{
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return a.Num32BitValues == b.Num32BitValues && a.RegisterSpace == b.RegisterSpace &&
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a.ShaderRegister == b.ShaderRegister;
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}
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bool operator==(const D3D12_ROOT_DESCRIPTOR1 &a, const D3D12_ROOT_DESCRIPTOR1 &b)
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{
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return a.Flags == b.Flags && a.RegisterSpace == b.RegisterSpace &&
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a.ShaderRegister == b.ShaderRegister;
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}
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bool operator==(const D3D12_STATIC_SAMPLER_DESC1 &a, const D3D12_STATIC_SAMPLER_DESC1 &b)
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{
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return memcmp(&a, &b, sizeof(a)) == 0;
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}
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bool operator==(const D3D12RootSignatureParameter &a, const D3D12RootSignatureParameter &b)
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{
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if(a.ShaderVisibility != b.ShaderVisibility)
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return false;
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if(a.ParameterType == b.ParameterType)
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{
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if(a.ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
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return a.Constants == b.Constants;
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else if(a.ParameterType != D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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return a.Descriptor == b.Descriptor;
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return a.ranges == b.ranges;
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}
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return false;
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}
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bool operator<(const D3D12RootSignatureParameter &a, const D3D12RootSignatureParameter &b)
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{
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if(a == b)
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return false;
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return true;
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}
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void CheckRootSig(D3D12DevConfiguration *devconfig, const D3D12_ROOT_SIGNATURE_FLAGS &Flags,
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const rdcarray<D3D12_ROOT_PARAMETER1> &rootParams,
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const rdcarray<D3D12_STATIC_SAMPLER_DESC1> &samplers)
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{
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for(D3D_ROOT_SIGNATURE_VERSION ver :
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{D3D_ROOT_SIGNATURE_VERSION_1_0, D3D_ROOT_SIGNATURE_VERSION_1_1, D3D_ROOT_SIGNATURE_VERSION_1_2})
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{
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bytebuf a =
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DLLEncodeRootSig(devconfig, ver, rootParams, Flags, samplers.count(), samplers.data());
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bytebuf b = EncodeRootSig(ver, rootParams, Flags, samplers.count(), samplers.data());
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CHECK((a == b));
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D3D12RootSignature rootA = DLLDecodeRootSig(devconfig, a.data(), a.size());
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D3D12RootSignature rootB = DecodeRootSig(a.data(), a.size());
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CHECK(rootA.Flags == rootB.Flags);
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REQUIRE(rootA.Parameters.size() == rootB.Parameters.size());
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REQUIRE(rootA.StaticSamplers.size() == rootB.StaticSamplers.size());
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for(size_t i = 0; i < rootA.Parameters.size(); i++)
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{
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CHECK((rootA.Parameters[i] == rootB.Parameters[i]));
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}
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for(size_t i = 0; i < rootA.StaticSamplers.size(); i++)
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{
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CHECK((rootA.StaticSamplers[i] == rootB.StaticSamplers[i]));
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}
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}
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}
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TEST_CASE("Test root signature encoding/decoding", "[rootsig]")
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{
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HMODULE d3d12lib = LoadLibraryA("d3d12.dll");
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if(d3d12lib)
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{
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static D3D12DevConfiguration *devconfig =
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D3D12_PrepareReplaySDKVersion(false, 1, bytebuf(), bytebuf(), d3d12lib);
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// only run if we got a devconfig to know we can test v1.2
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if(devconfig)
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{
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D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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rdcarray<D3D12_ROOT_PARAMETER1> rootParams;
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rdcarray<D3D12_DESCRIPTOR_RANGE1> ranges;
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rdcarray<D3D12_STATIC_SAMPLER_DESC1> samplers;
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{
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Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS;
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rootParams.resize(8);
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ranges.resize(1 + 2 + 4 + 8);
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for(D3D12_ROOT_PARAMETER1 &root : rootParams)
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root.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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rootParams[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
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rootParams[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
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rootParams[0].Descriptor = {1, 2, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE};
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rootParams[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
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rootParams[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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rootParams[1].Descriptor = {3, 4,
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D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE};
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rootParams[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
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rootParams[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_AMPLIFICATION;
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rootParams[2].Descriptor = {5, 6, D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC};
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rootParams[3].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
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rootParams[3].Constants = {7, 8, 4};
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D3D12_DESCRIPTOR_RANGE1 *range = ranges.data();
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rootParams[4].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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rootParams[4].DescriptorTable.NumDescriptorRanges = 1;
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rootParams[4].DescriptorTable.pDescriptorRanges = range;
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range[0] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 17, 9, 10, D3D12_DESCRIPTOR_RANGE_FLAG_NONE, 1010,
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};
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range += 1;
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rootParams[5].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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rootParams[5].DescriptorTable.NumDescriptorRanges = 2;
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rootParams[5].DescriptorTable.pDescriptorRanges = range;
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range[0] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
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18,
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11,
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12,
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE,
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2020,
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};
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range[1] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 19, 13, 14,
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE, 3030,
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};
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range += 2;
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rootParams[6].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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rootParams[6].DescriptorTable.NumDescriptorRanges = 4;
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rootParams[6].DescriptorTable.pDescriptorRanges = range;
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range[0] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_CBV,
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17,
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9,
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10,
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE |
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D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE,
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4040,
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};
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range[1] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
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17,
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9,
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10,
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D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS,
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5050,
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};
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range[2] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 17, 9, 10, D3D12_DESCRIPTOR_RANGE_FLAG_NONE, 6060,
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};
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range[3] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 17, 9, 11,
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 7070,
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};
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range += 4;
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rootParams[7].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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rootParams[7].DescriptorTable.NumDescriptorRanges = 8;
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rootParams[7].DescriptorTable.pDescriptorRanges = range;
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range[0] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 12,
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
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};
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range[1] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 13,
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D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
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};
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range[2] = {
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D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 14,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
|
||||
};
|
||||
range[3] = {
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 15,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
|
||||
};
|
||||
range[4] = {
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 16,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
|
||||
};
|
||||
range[5] = {
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 17,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
|
||||
};
|
||||
range[6] = {
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 18,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
|
||||
};
|
||||
range[7] = {
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE_CBV, 17, 9, 19,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, 1010,
|
||||
};
|
||||
range += 8;
|
||||
|
||||
samplers = {
|
||||
// point
|
||||
{
|
||||
D3D12_FILTER_MIN_MAG_MIP_POINT,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
||||
0.0f,
|
||||
1,
|
||||
D3D12_COMPARISON_FUNC_ALWAYS,
|
||||
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK,
|
||||
0.0f,
|
||||
FLT_MAX,
|
||||
0,
|
||||
0,
|
||||
D3D12_SHADER_VISIBILITY_PIXEL,
|
||||
D3D12_SAMPLER_FLAG_NONE,
|
||||
},
|
||||
|
||||
// linear
|
||||
{
|
||||
D3D12_FILTER_MIN_MAG_MIP_LINEAR,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
|
||||
0.0f,
|
||||
1,
|
||||
D3D12_COMPARISON_FUNC_ALWAYS,
|
||||
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT,
|
||||
0.0f,
|
||||
FLT_MAX,
|
||||
1,
|
||||
0,
|
||||
D3D12_SHADER_VISIBILITY_PIXEL,
|
||||
D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
SECTION("Empty root signature")
|
||||
{
|
||||
Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
|
||||
rootParams.clear();
|
||||
samplers.clear();
|
||||
|
||||
CheckRootSig(devconfig, Flags, rootParams, samplers);
|
||||
}
|
||||
|
||||
SECTION("Only parameters")
|
||||
{
|
||||
samplers.clear();
|
||||
|
||||
CheckRootSig(devconfig, Flags, rootParams, samplers);
|
||||
}
|
||||
|
||||
SECTION("Only samplers")
|
||||
{
|
||||
rootParams.clear();
|
||||
|
||||
CheckRootSig(devconfig, Flags, rootParams, samplers);
|
||||
}
|
||||
|
||||
SECTION("Trim parameters")
|
||||
{
|
||||
rootParams.erase(0);
|
||||
|
||||
CheckRootSig(devconfig, Flags, rootParams, samplers);
|
||||
}
|
||||
|
||||
SECTION("Trim parameters")
|
||||
{
|
||||
rootParams.pop_back();
|
||||
|
||||
CheckRootSig(devconfig, Flags, rootParams, samplers);
|
||||
}
|
||||
|
||||
SECTION("Remove a range")
|
||||
{
|
||||
rootParams.back().DescriptorTable.NumDescriptorRanges--;
|
||||
|
||||
CheckRootSig(devconfig, Flags, rootParams, samplers);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user