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https://github.com/baldurk/renderdoc.git
synced 2026-08-08 07:41:12 +00:00
Removing 'use std::vector'
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@@ -70,7 +70,7 @@ public:
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bool IsRemoteProxy() { return true; }
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void Shutdown() { delete this; }
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// pass through necessary operations to proxy
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vector<WindowingSystem> GetSupportedWindowSystems()
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std::vector<WindowingSystem> GetSupportedWindowSystems()
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{
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return m_Proxy->GetSupportedWindowSystems();
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}
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@@ -116,7 +116,7 @@ public:
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}
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bool GetHistogram(ResourceId texid, uint32_t sliceFace, uint32_t mip, uint32_t sample,
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CompType typeHint, float minval, float maxval, bool channels[4],
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vector<uint32_t> &histogram)
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std::vector<uint32_t> &histogram)
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{
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return m_Proxy->GetHistogram(m_TextureID, sliceFace, mip, sample, typeHint, minval, maxval,
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channels, histogram);
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@@ -174,11 +174,12 @@ public:
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return ReplayStatus::Succeeded;
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}
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const SDFile &GetStructuredFile() { return m_File; }
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void RenderMesh(uint32_t eventId, const vector<MeshFormat> &secondaryDraws, const MeshDisplay &cfg)
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void RenderMesh(uint32_t eventId, const std::vector<MeshFormat> &secondaryDraws,
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const MeshDisplay &cfg)
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{
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}
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std::vector<ResourceId> GetBuffers() { return vector<ResourceId>(); }
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vector<DebugMessage> GetDebugMessages() { return vector<DebugMessage>(); }
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std::vector<ResourceId> GetBuffers() { return std::vector<ResourceId>(); }
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std::vector<DebugMessage> GetDebugMessages() { return std::vector<DebugMessage>(); }
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BufferDescription GetBuffer(ResourceId id)
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{
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BufferDescription ret;
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@@ -195,20 +196,20 @@ public:
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const GLPipe::State *GetGLPipelineState() { return NULL; }
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const VKPipe::State *GetVulkanPipelineState() { return NULL; }
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void ReplayLog(uint32_t endEventID, ReplayLogType replayType) {}
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vector<uint32_t> GetPassEvents(uint32_t eventId) { return vector<uint32_t>(); }
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vector<EventUsage> GetUsage(ResourceId id) { return vector<EventUsage>(); }
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std::vector<uint32_t> GetPassEvents(uint32_t eventId) { return std::vector<uint32_t>(); }
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std::vector<EventUsage> GetUsage(ResourceId id) { return std::vector<EventUsage>(); }
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bool IsRenderOutput(ResourceId id) { return false; }
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ResourceId GetLiveID(ResourceId id) { return id; }
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vector<GPUCounter> EnumerateCounters() { return vector<GPUCounter>(); }
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std::vector<GPUCounter> EnumerateCounters() { return std::vector<GPUCounter>(); }
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CounterDescription DescribeCounter(GPUCounter counterID)
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{
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CounterDescription desc = {};
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desc.counter = counterID;
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return desc;
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}
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vector<CounterResult> FetchCounters(const vector<GPUCounter> &counters)
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std::vector<CounterResult> FetchCounters(const std::vector<GPUCounter> &counters)
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{
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return vector<CounterResult>();
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return std::vector<CounterResult>();
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}
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void FillCBufferVariables(ResourceId shader, std::string entryPoint, uint32_t cbufSlot,
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rdcarray<ShaderVariable> &outvars, const bytebuf &data)
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@@ -216,7 +217,7 @@ public:
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}
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void GetBufferData(ResourceId buff, uint64_t offset, uint64_t len, bytebuf &retData) {}
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void InitPostVSBuffers(uint32_t eventId) {}
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void InitPostVSBuffers(const vector<uint32_t> &eventId) {}
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void InitPostVSBuffers(const std::vector<uint32_t> &eventId) {}
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MeshFormat GetPostVSBuffers(uint32_t eventId, uint32_t instID, uint32_t viewID, MeshDataStage stage)
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{
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MeshFormat ret;
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@@ -224,24 +225,24 @@ public:
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return ret;
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}
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ResourceId RenderOverlay(ResourceId texid, CompType typeHint, DebugOverlay overlay,
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uint32_t eventId, const vector<uint32_t> &passEvents)
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uint32_t eventId, const std::vector<uint32_t> &passEvents)
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{
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return ResourceId();
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}
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rdcarray<ShaderEntryPoint> GetShaderEntryPoints(ResourceId shader) { return {}; }
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ShaderReflection *GetShader(ResourceId shader, ShaderEntryPoint entry) { return NULL; }
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vector<std::string> GetDisassemblyTargets() { return {"N/A"}; }
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std::vector<std::string> GetDisassemblyTargets() { return {"N/A"}; }
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std::string DisassembleShader(ResourceId pipeline, const ShaderReflection *refl,
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const std::string &target)
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{
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return "";
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}
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void FreeTargetResource(ResourceId id) {}
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vector<PixelModification> PixelHistory(vector<EventUsage> events, ResourceId target, uint32_t x,
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uint32_t y, uint32_t slice, uint32_t mip,
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uint32_t sampleIdx, CompType typeHint)
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std::vector<PixelModification> PixelHistory(std::vector<EventUsage> events, ResourceId target,
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uint32_t x, uint32_t y, uint32_t slice, uint32_t mip,
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uint32_t sampleIdx, CompType typeHint)
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{
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return vector<PixelModification>();
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return std::vector<PixelModification>();
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}
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ShaderDebugTrace DebugVertex(uint32_t eventId, uint32_t vertid, uint32_t instid, uint32_t idx,
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uint32_t instOffset, uint32_t vertOffset)
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