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https://github.com/baldurk/renderdoc.git
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Remove 'using std::list'
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@@ -33,8 +33,6 @@
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#include "d3d11_manager.h"
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#include "d3d11_video.h"
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using std::list;
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struct MapIntercept
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{
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MapIntercept()
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@@ -220,7 +218,7 @@ private:
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DrawcallDescription m_ParentDrawcall;
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std::map<ResourceId, DrawcallDescription> m_CmdLists;
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list<DrawcallDescription *> m_DrawcallStack;
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std::list<DrawcallDescription *> m_DrawcallStack;
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D3D11ResourceManager *GetResourceManager();
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static std::string GetChunkName(uint32_t idx);
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@@ -38,8 +38,6 @@
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#include "gl_replay.h"
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#include "gl_resources.h"
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using std::list;
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struct GLInitParams
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{
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GLInitParams();
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@@ -238,7 +236,7 @@ private:
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DrawcallDescription m_ParentDrawcall;
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list<DrawcallDescription *> m_DrawcallStack;
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std::list<DrawcallDescription *> m_DrawcallStack;
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std::map<ResourceId, vector<EventUsage>> m_ResourceUses;
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@@ -264,7 +264,7 @@ void GLReplay::InitPostVSBuffers(uint32_t eventId)
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if(dummyFrag)
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drv.glAttachShader(feedbackProg, dummyFrag);
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list<std::string> matrixVaryings; // matrices need some fixup
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std::list<std::string> matrixVaryings; // matrices need some fixup
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vector<const char *> varyings;
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CopyProgramAttribBindings(stageSrcPrograms[0], feedbackProg, vsRefl);
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@@ -34,7 +34,6 @@
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#include "vk_replay.h"
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#include "vk_state.h"
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using std::list;
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using std::vector;
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class VulkanShaderCache;
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@@ -860,9 +859,9 @@ private:
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byte *argend);
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void InsertDrawsAndRefreshIDs(BakedCmdBufferInfo &cmdBufInfo);
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list<VulkanDrawcallTreeNode *> m_DrawcallStack;
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std::list<VulkanDrawcallTreeNode *> m_DrawcallStack;
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list<VulkanDrawcallTreeNode *> &GetDrawcallStack()
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std::list<VulkanDrawcallTreeNode *> &GetDrawcallStack()
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{
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if(m_LastCmdBufferID != ResourceId())
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return m_BakedCmdBufferInfo[m_LastCmdBufferID].drawStack;
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