mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-15 11:06:54 +00:00
Fix backwards check for value of BaseVertex SPIR-V builtin
This commit is contained in:
@@ -1109,12 +1109,12 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV
|
||||
{
|
||||
if(action->flags & ActionFlags::Indexed)
|
||||
{
|
||||
valueID = editor.AddConstantImmediate<uint32_t>(action->vertexOffset);
|
||||
valueID = editor.AddConstantImmediate<uint32_t>(action->baseVertex);
|
||||
compType = CompType::SInt;
|
||||
}
|
||||
else
|
||||
{
|
||||
valueID = editor.AddConstantImmediate<int32_t>(action->baseVertex);
|
||||
compType = CompType::SInt;
|
||||
valueID = editor.AddConstantImmediate<int32_t>(action->vertexOffset);
|
||||
}
|
||||
}
|
||||
else if(builtin == ShaderBuiltin::BaseInstance)
|
||||
|
||||
Reference in New Issue
Block a user