Add check & print of shader compile and program link status

This commit is contained in:
baldurk
2018-01-02 12:34:46 +00:00
parent 7abc319a2c
commit 7347e19d8c
+32
View File
@@ -100,6 +100,10 @@ void DisplayGenericSplash()
GPA_GET(glVertexAttribPointer);
GPA_GET(glEnableVertexAttribArray);
GPA_GET(glDrawArrays);
GPA_GET(glGetShaderiv);
GPA_GET(glGetShaderInfoLog);
GPA_GET(glGetProgramiv);
GPA_GET(glGetProgramInfoLog);
eglBindAPI(EGL_OPENGL_ES_API);
@@ -193,13 +197,41 @@ void main()
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vertex, NULL);
glCompileShader(vs);
GLint status = 0;
char buffer[1025] = {0};
glGetShaderiv(vs, GL_COMPILE_STATUS, &status);
if(status == 0)
{
glGetShaderInfoLog(vs, 1024, NULL, buffer);
ANDROID_LOG("VS error: %s", buffer);
}
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, &fragment, NULL);
glCompileShader(fs);
status = 0;
glGetShaderiv(fs, GL_COMPILE_STATUS, &status);
if(status == 0)
{
glGetShaderInfoLog(fs, 1024, NULL, buffer);
ANDROID_LOG("FS error: %s", buffer);
}
GLuint prog = glCreateProgram();
glAttachShader(prog, vs);
glAttachShader(prog, fs);
glLinkProgram(prog);
status = 0;
glGetProgramiv(prog, GL_LINK_STATUS, &status);
if(status == 0)
{
glGetProgramInfoLog(prog, 1024, NULL, buffer);
ANDROID_LOG("Program Error: %s", buffer);
}
glUseProgram(prog);
// set the resolution