Use correct object for dispatching

This commit is contained in:
baldurk
2015-09-19 21:26:43 +02:00
parent b951c37fcf
commit 7486dcf4fe
+2 -2
View File
@@ -3907,7 +3907,7 @@ bool WrappedVulkan::Serialise_vkBeginCommandBuffer(
m_PartialReplayData.renderPassActive = false;
VkCmdBuffer cmd = VK_NULL_HANDLE;
VkResult ret = ObjDisp(cmdBuffer)->CreateCommandBuffer(Unwrap(device), &createInfo, &cmd);
VkResult ret = ObjDisp(device)->CreateCommandBuffer(Unwrap(device), &createInfo, &cmd);
if(ret != VK_SUCCESS)
{
@@ -3924,7 +3924,7 @@ bool WrappedVulkan::Serialise_vkBeginCommandBuffer(
// add one-time submit flag as this partial cmd buffer will only be submitted once
info.flags |= VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT;
ObjDisp(cmdBuffer)->BeginCommandBuffer(Unwrap(cmd), &info);
ObjDisp(cmd)->BeginCommandBuffer(Unwrap(cmd), &info);
}
}
}