mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-27 12:21:11 +00:00
Use correct object for dispatching
This commit is contained in:
@@ -3907,7 +3907,7 @@ bool WrappedVulkan::Serialise_vkBeginCommandBuffer(
|
||||
m_PartialReplayData.renderPassActive = false;
|
||||
|
||||
VkCmdBuffer cmd = VK_NULL_HANDLE;
|
||||
VkResult ret = ObjDisp(cmdBuffer)->CreateCommandBuffer(Unwrap(device), &createInfo, &cmd);
|
||||
VkResult ret = ObjDisp(device)->CreateCommandBuffer(Unwrap(device), &createInfo, &cmd);
|
||||
|
||||
if(ret != VK_SUCCESS)
|
||||
{
|
||||
@@ -3924,7 +3924,7 @@ bool WrappedVulkan::Serialise_vkBeginCommandBuffer(
|
||||
// add one-time submit flag as this partial cmd buffer will only be submitted once
|
||||
info.flags |= VK_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT;
|
||||
|
||||
ObjDisp(cmdBuffer)->BeginCommandBuffer(Unwrap(cmd), &info);
|
||||
ObjDisp(cmd)->BeginCommandBuffer(Unwrap(cmd), &info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user