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https://github.com/baldurk/renderdoc.git
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Don't leak allocated memory when exporting GL structured data
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@@ -5329,6 +5329,12 @@ bool WrappedOpenGL::Serialise_glTextureSubImage1DEXT(SerialiserType &ser, GLuint
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AddResourceInitChunk(texture);
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}
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if(ser.IsReading() && IsStructuredExporting(m_State))
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{
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if(!UnpackBufBound)
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FreeAlignedBuffer((byte *)pixels);
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}
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return true;
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}
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@@ -5556,6 +5562,12 @@ bool WrappedOpenGL::Serialise_glTextureSubImage2DEXT(SerialiserType &ser, GLuint
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AddResourceInitChunk(texture);
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}
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if(ser.IsReading() && IsStructuredExporting(m_State))
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{
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if(!UnpackBufBound)
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FreeAlignedBuffer((byte *)pixels);
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}
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return true;
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}
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@@ -5791,6 +5803,12 @@ bool WrappedOpenGL::Serialise_glTextureSubImage3DEXT(SerialiserType &ser, GLuint
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AddResourceInitChunk(texture);
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}
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if(ser.IsReading() && IsStructuredExporting(m_State))
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{
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if(!UnpackBufBound)
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FreeAlignedBuffer((byte *)pixels);
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}
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return true;
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}
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@@ -6010,6 +6028,12 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage1DEXT(SerialiserType &s
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AddResourceInitChunk(texture);
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}
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if(ser.IsReading() && IsStructuredExporting(m_State))
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{
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if(!UnpackBufBound)
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FreeAlignedBuffer((byte *)pixels);
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}
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return true;
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}
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@@ -6235,6 +6259,12 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage2DEXT(SerialiserType &s
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AddResourceInitChunk(texture);
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}
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if(ser.IsReading() && IsStructuredExporting(m_State))
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{
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if(!UnpackBufBound)
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FreeAlignedBuffer((byte *)pixels);
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}
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return true;
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}
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@@ -6469,6 +6499,12 @@ bool WrappedOpenGL::Serialise_glCompressedTextureSubImage3DEXT(
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AddResourceInitChunk(texture);
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}
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if(ser.IsReading() && IsStructuredExporting(m_State))
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{
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if(!UnpackBufBound)
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FreeAlignedBuffer((byte *)pixels);
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}
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return true;
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}
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