Use cached vector

This commit is contained in:
baldurk
2016-09-19 17:00:31 +02:00
parent cd40051ac7
commit 759b75da8b
+1 -1
View File
@@ -958,7 +958,7 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialCo
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = copyDst;
barrier.Transition.Subresource = (UINT)i;
barrier.Transition.StateBefore = m_Device->GetSubresourceStates(GetResID(live))[0];
barrier.Transition.StateBefore = states[i];
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
barriers.push_back(barrier);