mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-29 21:30:53 +00:00
Use cached vector
This commit is contained in:
@@ -958,7 +958,7 @@ void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialCo
|
||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||
barrier.Transition.pResource = copyDst;
|
||||
barrier.Transition.Subresource = (UINT)i;
|
||||
barrier.Transition.StateBefore = m_Device->GetSubresourceStates(GetResID(live))[0];
|
||||
barrier.Transition.StateBefore = states[i];
|
||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
|
||||
barriers.push_back(barrier);
|
||||
|
||||
Reference in New Issue
Block a user