Rename DXIL::ExecutionPoint to DXIL::ExecPointReference

To avoid name clash with rdcshaders::ControlFlow::ExecutionPoint
This commit is contained in:
Jake Turner
2025-04-03 09:41:44 +01:00
parent d42d867be4
commit 75c0e506da
2 changed files with 18 additions and 15 deletions
+11 -10
View File
@@ -1429,7 +1429,8 @@ static void FillViewFmtFromVarType(VarType type, DXILDebug::GlobalState::ViewFmt
namespace DXILDebug
{
bool ExecutionPoint::IsAfter(const ExecutionPoint &from, const ControlFlow &controlFlow) const
bool ExecPointReference::IsAfter(const ExecPointReference &from,
const DXIL::ControlFlow &controlFlow) const
{
if(block == from.block)
return instruction > from.instruction;
@@ -5533,7 +5534,7 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
m_State->changes.clear();
// Remove variables which have gone out of scope
ExecutionPoint current(m_Block, m_FunctionInstructionIdx);
ExecPointReference current(m_Block, m_FunctionInstructionIdx);
for(uint32_t id = 0; id < m_Live.size(); ++id)
{
if(!m_Live[id])
@@ -5547,7 +5548,7 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
auto itRange = m_FunctionInfo->maxExecPointPerId.find(id);
RDCASSERT(itRange != m_FunctionInfo->maxExecPointPerId.end());
const ExecutionPoint maxPoint = itRange->second;
const ExecPointReference maxPoint = itRange->second;
// Use control flow to determine if the current execution point is after the maximum point
if(current.IsAfter(maxPoint, m_FunctionInfo->controlFlow))
{
@@ -6980,7 +6981,7 @@ void Debugger::ParseDebugData()
{
const LocalMapping &mapping = scope->localMappings[m];
// TODO: this should be using ExecutionPoint::IsAfter()
// TODO: this should be using ExecPointReference::IsAfter()
if(mapping.instIndex > instructionIndex)
continue;
@@ -6996,11 +6997,11 @@ void Debugger::ParseDebugData()
{
const LocalMapping &laterMapping = scope->localMappings[n];
// TODO: this should be using ExecutionPoint::IsAfter()
// TODO: this should be using ExecPointReference::IsAfter()
if(laterMapping.instIndex > instructionIndex)
continue;
// TODO: this should be using ExecutionPoint::IsAfter()
// TODO: this should be using ExecPointReference::IsAfter()
// if this mapping will supercede and starts later
if(laterMapping.isSourceSupersetOf(mapping) &&
laterMapping.instIndex > mapping.instIndex)
@@ -7995,7 +7996,7 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
info.instructionToBlock.resize(countInstructions);
for(uint32_t i = 0; i < countInstructions; ++i)
{
const ExecutionPoint current(curBlock, i);
const ExecPointReference current(curBlock, i);
info.instructionToBlock[i] = current.block;
const Instruction &inst = *(f->instructions[i]);
if(IsLLVMDebugCall(inst) || DXIL::IsLLVMIntrinsicCall(inst))
@@ -8024,7 +8025,7 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
continue;
// If the current block is in a loop, set the execution point to the next uniform block
ExecutionPoint maxPoint(curBlock, maxInst);
ExecPointReference maxPoint(curBlock, maxInst);
if(loopBlocks.contains(curBlock))
{
uint32_t nextUniformBlock = controlFlow.GetNextUniformBlock(curBlock);
@@ -8221,11 +8222,11 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
auto it = info.maxExecPointPerId.find(localMapping.debugVarSSAId);
if(it != info.maxExecPointPerId.end())
{
const ExecutionPoint &current = it->second;
const ExecPointReference &current = it->second;
uint32_t scopeEndInst = scope->maxInstruction + 1;
scopeEndInst = RDCMIN(scopeEndInst, (uint32_t)info.instructionToBlock.size() - 1);
const uint32_t scopeEndBlock = info.instructionToBlock[scopeEndInst];
ExecutionPoint scopeEnd(scopeEndBlock, scopeEndInst);
ExecPointReference scopeEnd(scopeEndBlock, scopeEndInst);
if(loopBlocks.contains(scopeEnd.block))
{
uint32_t nextUniformBlock = controlFlow.GetNextUniformBlock(scopeEnd.block);
+7 -5
View File
@@ -50,11 +50,13 @@ struct GlobalState;
// D3D12 descriptors are equal sized and treated as effectively one byte in size
const uint32_t D3D12_DESCRIPTOR_BYTESIZE = 1;
struct ExecutionPoint
struct ExecPointReference
{
ExecutionPoint() : block(~0U), instruction(~0U) {}
ExecutionPoint(uint32_t block, uint32_t instruction) : block(block), instruction(instruction) {}
bool IsAfter(const ExecutionPoint &from, const DXIL::ControlFlow &controlFlow) const;
ExecPointReference() : block(~0U), instruction(~0U) {}
ExecPointReference(uint32_t block, uint32_t instruction) : block(block), instruction(instruction)
{
}
bool IsAfter(const ExecPointReference &from, const DXIL::ControlFlow &controlFlow) const;
uint32_t block;
uint32_t instruction;
@@ -88,7 +90,7 @@ struct InputData
struct FunctionInfo
{
typedef std::set<Id> ReferencedIds;
typedef std::map<Id, ExecutionPoint> ExecutionPointPerId;
typedef std::map<Id, ExecPointReference> ExecutionPointPerId;
typedef std::map<uint32_t, ReferencedIds> PhiReferencedIdsPerBlock;
typedef rdcarray<rdcstr> Callstack;