Don't call GetByteSize() if format is unknown, just assume 1 byte

This commit is contained in:
baldurk committed 2016-04-26 08:37:52 +02:00
1 parent 09238f515f
commit 766ab41663
1 file changed
+1 -1
+1 -1
View File
@@ -747,7 +747,7 @@ D3D11PipelineState D3D11Replay::MakePipelineState()
view.Structured = false;
view.BufferStructCount = 0;
view.ElementSize = GetByteSize(1, 1, 1, desc.Format, 0);
view.ElementSize = desc.Format == DXGI_FORMAT_UNKNOWN ? 1 : GetByteSize(1, 1, 1, desc.Format, 0);
if(desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER &&
(desc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND|D3D11_BUFFER_UAV_FLAG_COUNTER)))