Update GL sampler functions to new serialisation

This commit is contained in:
baldurk
2017-10-27 17:40:03 +01:00
parent 6952472830
commit 770938d804
+160 -159
View File
@@ -27,11 +27,17 @@
#include "common/common.h"
#include "strings/string_utils.h"
bool WrappedOpenGL::Serialise_glGenSamplers(GLsizei n, GLuint *samplers)
static constexpr uint32_t numParams(GLenum pname)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), *samplers)));
return pname == eGL_TEXTURE_BORDER_COLOR ? 4U : 1U;
}
if(m_State == READING)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glGenSamplers(SerialiserType &ser, GLsizei n, GLuint *samplers)
{
SERIALISE_ELEMENT_LOCAL(sampler, GetResourceManager()->GetID(SamplerRes(GetCtx(), *samplers)));
if(IsReplayingAndReading())
{
GLuint real = 0;
m_Real.glGenSamplers(1, &real);
@@ -41,7 +47,7 @@ bool WrappedOpenGL::Serialise_glGenSamplers(GLsizei n, GLuint *samplers)
GLResource res = SamplerRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
GetResourceManager()->AddLiveResource(sampler, res);
}
return true;
@@ -56,13 +62,14 @@ void WrappedOpenGL::glGenSamplers(GLsizei count, GLuint *samplers)
GLResource res = SamplerRes(GetCtx(), samplers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(GEN_SAMPLERS);
Serialise_glGenSamplers(1, samplers + i);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glGenSamplers(ser, 1, samplers + i);
chunk = scope.Get();
}
@@ -79,11 +86,12 @@ void WrappedOpenGL::glGenSamplers(GLsizei count, GLuint *samplers)
}
}
bool WrappedOpenGL::Serialise_glCreateSamplers(GLsizei n, GLuint *samplers)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glCreateSamplers(SerialiserType &ser, GLsizei n, GLuint *samplers)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), *samplers)));
SERIALISE_ELEMENT_LOCAL(sampler, GetResourceManager()->GetID(SamplerRes(GetCtx(), *samplers)));
if(m_State == READING)
if(IsReplayingAndReading())
{
GLuint real = 0;
m_Real.glCreateSamplers(1, &real);
@@ -91,7 +99,7 @@ bool WrappedOpenGL::Serialise_glCreateSamplers(GLsizei n, GLuint *samplers)
GLResource res = SamplerRes(GetCtx(), real);
ResourceId live = m_ResourceManager->RegisterResource(res);
GetResourceManager()->AddLiveResource(id, res);
GetResourceManager()->AddLiveResource(sampler, res);
}
return true;
@@ -106,13 +114,14 @@ void WrappedOpenGL::glCreateSamplers(GLsizei count, GLuint *samplers)
GLResource res = SamplerRes(GetCtx(), samplers[i]);
ResourceId id = GetResourceManager()->RegisterResource(res);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
{
SCOPED_SERIALISE_CONTEXT(CREATE_SAMPLERS);
Serialise_glCreateSamplers(1, samplers + i);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glCreateSamplers(ser, 1, samplers + i);
chunk = scope.Get();
}
@@ -129,25 +138,14 @@ void WrappedOpenGL::glCreateSamplers(GLsizei count, GLuint *samplers)
}
}
bool WrappedOpenGL::Serialise_glBindSampler(GLuint unit, GLuint sampler)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glBindSampler(SerialiserType &ser, GLuint unit, GLuint samplerHandle)
{
SERIALISE_ELEMENT(uint32_t, Unit, unit);
SERIALISE_ELEMENT(ResourceId, id, sampler
? GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler))
: ResourceId());
SERIALISE_ELEMENT(unit);
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
if(m_State < WRITING)
{
if(id == ResourceId())
{
m_Real.glBindSampler(Unit, 0);
}
else
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glBindSampler(Unit, res.name);
}
}
if(IsReplayingAndReading())
m_Real.glBindSampler(unit, sampler.name);
return true;
}
@@ -156,44 +154,48 @@ void WrappedOpenGL::glBindSampler(GLuint unit, GLuint sampler)
{
m_Real.glBindSampler(unit, sampler);
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(BIND_SAMPLER);
Serialise_glBindSampler(unit, sampler);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glBindSampler(ser, unit, sampler);
m_ContextRecord->AddChunk(scope.Get());
GetResourceManager()->MarkResourceFrameReferenced(SamplerRes(GetCtx(), sampler), eFrameRef_Read);
}
}
bool WrappedOpenGL::Serialise_glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glBindSamplers(SerialiserType &ser, GLuint first, GLsizei count,
const GLuint *samplerHandles)
{
SERIALISE_ELEMENT(uint32_t, First, first);
SERIALISE_ELEMENT(int32_t, Count, count);
SERIALISE_ELEMENT(first);
SERIALISE_ELEMENT(count);
GLuint *samps = NULL;
if(m_State <= EXECUTING)
samps = new GLuint[Count];
// can't serialise arrays of GL handles since they're not wrapped or typed :(.
GLResource *samplers = NULL;
for(int32_t i = 0; i < Count; i++)
if(ser.IsWriting())
{
SERIALISE_ELEMENT(ResourceId, id,
samplers && samplers[i]
? GetResourceManager()->GetID(SamplerRes(GetCtx(), samplers[i]))
: ResourceId());
if(m_State <= EXECUTING)
{
if(id != ResourceId())
samps[i] = GetResourceManager()->GetLiveResource(id).name;
else
samps[i] = 0;
}
samplers = new GLResource[count];
for(int32_t i = 0; i < count; i++)
samplers[i] = SamplerRes(GetCtx(), samplerHandles[i]);
}
if(m_State <= EXECUTING)
uint32_t numSamps = count;
SERIALISE_ELEMENT_ARRAY(samplers, numSamps);
if(ser.IsWriting())
SAFE_DELETE_ARRAY(samplers);
if(IsReplayingAndReading())
{
m_Real.glBindSamplers(First, Count, samps);
GLuint *samps = new GLuint[count];
for(int32_t i = 0; i < count; i++)
samps[i] = samplers[i].name;
m_Real.glBindSamplers(first, count, samps);
delete[] samps;
}
@@ -205,10 +207,11 @@ void WrappedOpenGL::glBindSamplers(GLuint first, GLsizei count, const GLuint *sa
{
m_Real.glBindSamplers(first, count, samplers);
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(BIND_SAMPLERS);
Serialise_glBindSamplers(first, count, samplers);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glBindSamplers(ser, first, count, samplers);
m_ContextRecord->AddChunk(scope.Get());
for(GLsizei i = 0; i < count; i++)
@@ -218,36 +221,29 @@ void WrappedOpenGL::glBindSamplers(GLuint first, GLsizei count, const GLuint *sa
}
}
bool WrappedOpenGL::Serialise_glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameteri(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, GLint param)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler)));
SERIALISE_ELEMENT(GLenum, PName, pname);
int32_t ParamValue = 0;
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
RDCCOMPILE_ASSERT(sizeof(int32_t) == sizeof(GLenum),
"int32_t isn't the same size as GLenum - aliased serialising will break");
// special case a few parameters to serialise their value as an enum, not an int
if(PName == GL_TEXTURE_WRAP_S || PName == GL_TEXTURE_WRAP_T || PName == GL_TEXTURE_WRAP_R ||
PName == GL_TEXTURE_MIN_FILTER || PName == GL_TEXTURE_MAG_FILTER ||
PName == GL_TEXTURE_COMPARE_MODE || PName == GL_TEXTURE_COMPARE_FUNC)
if(pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T || pname == GL_TEXTURE_WRAP_R ||
pname == GL_TEXTURE_MIN_FILTER || pname == GL_TEXTURE_MAG_FILTER ||
pname == GL_TEXTURE_COMPARE_MODE || pname == GL_TEXTURE_COMPARE_FUNC)
{
SERIALISE_ELEMENT(GLenum, Param, (GLenum)param);
ParamValue = (int32_t)Param;
SERIALISE_ELEMENT_TYPED(GLenum, param);
}
else
{
SERIALISE_ELEMENT(int32_t, Param, param);
ParamValue = Param;
SERIALISE_ELEMENT(param);
}
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glSamplerParameteri(res.name, PName, ParamValue);
}
if(IsReplayingAndReading())
m_Real.glSamplerParameteri(sampler.name, pname, param);
return true;
}
@@ -260,12 +256,13 @@ void WrappedOpenGL::glSamplerParameteri(GLuint sampler, GLenum pname, GLint para
if(param == eGL_CLAMP)
param = eGL_CLAMP_TO_EDGE;
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(SAMPLER_PARAMETERI);
Serialise_glSamplerParameteri(sampler, pname, param);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameteri(ser, sampler, pname, param);
if(m_State == WRITING_IDLE)
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
@@ -278,17 +275,16 @@ void WrappedOpenGL::glSamplerParameteri(GLuint sampler, GLenum pname, GLint para
}
}
bool WrappedOpenGL::Serialise_glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterf(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, GLfloat param)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler)));
SERIALISE_ELEMENT(GLenum, PName, pname);
SERIALISE_ELEMENT(float, Param, param);
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT(param);
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glSamplerParameterf(res.name, PName, Param);
}
if(IsReplayingAndReading())
m_Real.glSamplerParameterf(sampler.name, pname, param);
return true;
}
@@ -301,12 +297,13 @@ void WrappedOpenGL::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat pa
if(param == (float)eGL_CLAMP)
param = (float)eGL_CLAMP_TO_EDGE;
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(SAMPLER_PARAMETERF);
Serialise_glSamplerParameterf(sampler, pname, param);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterf(ser, sampler, pname, param);
if(m_State == WRITING_IDLE)
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
@@ -319,20 +316,16 @@ void WrappedOpenGL::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat pa
}
}
bool WrappedOpenGL::Serialise_glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *params)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameteriv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLint *params)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler)));
SERIALISE_ELEMENT(GLenum, PName, pname);
const size_t nParams = (PName == eGL_TEXTURE_BORDER_COLOR ? 4U : 1U);
SERIALISE_ELEMENT_ARR(int32_t, Params, params, nParams);
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glSamplerParameteriv(res.name, PName, Params);
}
delete[] Params;
if(IsReplayingAndReading())
m_Real.glSamplerParameteriv(sampler.name, pname, params);
return true;
}
@@ -346,12 +339,13 @@ void WrappedOpenGL::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLi
if(*params == eGL_CLAMP)
params = clamptoedge;
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(SAMPLER_PARAMETERIV);
Serialise_glSamplerParameteriv(sampler, pname, params);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameteriv(ser, sampler, pname, params);
if(m_State == WRITING_IDLE)
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
@@ -364,20 +358,16 @@ void WrappedOpenGL::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLi
}
}
bool WrappedOpenGL::Serialise_glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *params)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterfv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLfloat *params)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler)));
SERIALISE_ELEMENT(GLenum, PName, pname);
const size_t nParams = (PName == eGL_TEXTURE_BORDER_COLOR ? 4U : 1U);
SERIALISE_ELEMENT_ARR(float, Params, params, nParams);
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glSamplerParameterfv(res.name, PName, Params);
}
delete[] Params;
if(IsReplayingAndReading())
m_Real.glSamplerParameterfv(sampler.name, pname, params);
return true;
}
@@ -391,12 +381,13 @@ void WrappedOpenGL::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLf
if(*params == (float)eGL_CLAMP)
params = clamptoedge;
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(SAMPLER_PARAMETERFV);
Serialise_glSamplerParameterfv(sampler, pname, params);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterfv(ser, sampler, pname, params);
if(m_State == WRITING_IDLE)
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
@@ -409,20 +400,16 @@ void WrappedOpenGL::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLf
}
}
bool WrappedOpenGL::Serialise_glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *params)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterIiv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLint *params)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler)));
SERIALISE_ELEMENT(GLenum, PName, pname);
const size_t nParams = (PName == eGL_TEXTURE_BORDER_COLOR ? 4U : 1U);
SERIALISE_ELEMENT_ARR(int32_t, Params, params, nParams);
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glSamplerParameterIiv(res.name, PName, Params);
}
delete[] Params;
if(IsReplayingAndReading())
m_Real.glSamplerParameterIiv(sampler.name, pname, params);
return true;
}
@@ -436,12 +423,13 @@ void WrappedOpenGL::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GL
if(*params == eGL_CLAMP)
params = clamptoedge;
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(SAMPLER_PARAMETERIIV);
Serialise_glSamplerParameterIiv(sampler, pname, params);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterIiv(ser, sampler, pname, params);
if(m_State == WRITING_IDLE)
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
@@ -454,21 +442,16 @@ void WrappedOpenGL::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GL
}
}
bool WrappedOpenGL::Serialise_glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *params)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glSamplerParameterIuiv(SerialiserType &ser, GLuint samplerHandle,
GLenum pname, const GLuint *params)
{
SERIALISE_ELEMENT(ResourceId, id, GetResourceManager()->GetID(SamplerRes(GetCtx(), sampler)));
SERIALISE_ELEMENT(GLenum, PName, pname);
const size_t nParams = (PName == eGL_TEXTURE_BORDER_COLOR ? 4U : 1U);
SERIALISE_ELEMENT_ARR(uint32_t, Params, params, nParams);
SERIALISE_ELEMENT_LOCAL(sampler, SamplerRes(GetCtx(), samplerHandle));
SERIALISE_ELEMENT(pname);
SERIALISE_ELEMENT_ARRAY(params, FIXED_COUNT(numParams(pname)));
if(m_State < WRITING)
{
GLResource res = GetResourceManager()->GetLiveResource(id);
m_Real.glSamplerParameterIuiv(res.name, PName, Params);
}
delete[] Params;
if(IsReplayingAndReading())
m_Real.glSamplerParameterIuiv(sampler.name, pname, params);
return true;
}
@@ -482,12 +465,13 @@ void WrappedOpenGL::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const G
if(*params == eGL_CLAMP)
params = clamptoedge;
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(SAMPLER_PARAMETERIUIV);
Serialise_glSamplerParameterIuiv(sampler, pname, params);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glSamplerParameterIuiv(ser, sampler, pname, params);
if(m_State == WRITING_IDLE)
if(IsBackgroundCapturing(m_State))
{
GetResourceManager()->GetResourceRecord(SamplerRes(GetCtx(), sampler))->AddChunk(scope.Get());
}
@@ -515,3 +499,20 @@ void WrappedOpenGL::glDeleteSamplers(GLsizei n, const GLuint *ids)
m_Real.glDeleteSamplers(n, ids);
}
INSTANTIATE_FUNCTION_SERIALISED(void, glGenSamplers, GLsizei n, GLuint *samplers);
INSTANTIATE_FUNCTION_SERIALISED(void, glCreateSamplers, GLsizei n, GLuint *samplers);
INSTANTIATE_FUNCTION_SERIALISED(void, glBindSampler, GLuint unit, GLuint sampler);
INSTANTIATE_FUNCTION_SERIALISED(void, glBindSamplers, GLuint first, GLsizei count,
const GLuint *samplers);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterf, GLuint sampler, GLenum pname,
GLfloat param);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameteriv, GLuint sampler, GLenum pname,
const GLint *params);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterfv, GLuint sampler, GLenum pname,
const GLfloat *params);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterIiv, GLuint sampler, GLenum pname,
const GLint *params);
INSTANTIATE_FUNCTION_SERIALISED(void, glSamplerParameterIuiv, GLuint sampler, GLenum pname,
const GLuint *params);