Add EXT_descriptor_indexing test

* This is a simple test using descriptor indexing in fragment and compute
  shaders, with sampled images and storage buffers, including passing bindless
  arrays through functions to be sure that's tracked properly.
* There's also a define to turn on a reasonably bad case (though not
  worst/extreme) of # of descriptors - roughly 5 million descriptors allocated
  in total, with roughly 1 million bound at draw time.
This commit is contained in:
baldurk
2019-04-05 09:19:23 +01:00
parent 636b27549d
commit 77269327ef
5 changed files with 630 additions and 0 deletions
+1
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@@ -10,6 +10,7 @@ set(VULKAN_SRC
vk/vk_awkward_triangle.cpp
vk/vk_buffer_address.cpp
vk/vk_cbuffer_zoo.cpp
vk/vk_descriptor_index.cpp
vk/vk_discard_rects.cpp
vk/vk_draw_zoo.cpp
vk/vk_indirect.cpp
+1
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@@ -195,6 +195,7 @@
<ClCompile Include="vk\vk_awkward_triangle.cpp" />
<ClCompile Include="vk\vk_buffer_address.cpp" />
<ClCompile Include="vk\vk_cbuffer_zoo.cpp" />
<ClCompile Include="vk\vk_descriptor_index.cpp" />
<ClCompile Include="vk\vk_discard_rects.cpp" />
<ClCompile Include="vk\vk_draw_zoo.cpp" />
<ClCompile Include="vk\vk_helpers.cpp" />
+3
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@@ -258,6 +258,9 @@
<ClCompile Include="vk\vk_buffer_address.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_descriptor_index.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
<ClCompile Include="d3d11\d3d11_structured_buffer_nested.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
+573
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@@ -0,0 +1,573 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
#define STRESS_TEST 0
#if STRESS_TEST
#define DESC_ARRAY1_SIZE 4096
#define DESC_ARRAY2_SIZE (1024 * 1024 - DESC_ARRAY1_SIZE)
#else
#define DESC_ARRAY1_SIZE 128
#define DESC_ARRAY2_SIZE (512)
#endif
#define BUFIDX 15
#define INDEX1 49
#define INDEX2 381
#define NONUNIFORMIDX 20
#define STRINGISE2(a) #a
#define STRINGISE(a) STRINGISE2(a)
struct VK_Descriptor_Indexing : VulkanGraphicsTest
{
static constexpr const char *Description =
"Draws a triangle using descriptor indexing with large descriptor sets.";
std::string common = R"EOSHADER(
#version 450 core
#extension GL_EXT_nonuniform_qualifier : require
struct v2f
{
vec4 pos;
vec4 col;
vec4 uv;
};
)EOSHADER";
const std::string vertex = R"EOSHADER(
layout(location = 0) in vec3 Position;
layout(location = 1) in vec4 Color;
layout(location = 2) in vec2 UV;
layout(location = 0) out v2f vertOut;
void main()
{
vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
gl_Position = vertOut.pos;
vertOut.col = Color;
vertOut.uv = vec4(UV.xy, 0, 1);
}
)EOSHADER";
const std::string comp = R"EOSHADER(
#version 450 core
#extension GL_EXT_nonuniform_qualifier : require
layout(push_constant) uniform PushData
{
uint bufidx;
uint idx1;
uint idx2;
} push;
struct tex_ref
{
uint binding;
uint idx;
};
layout(binding = 0, std430) buffer outbuftype {
tex_ref outrefs[];
} outbuf[];
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main()
{
outbuf[push.bufidx].outrefs[0].binding = 0;
outbuf[push.bufidx].outrefs[0].idx = push.idx1;
outbuf[push.bufidx].outrefs[1].binding = 2;
outbuf[push.bufidx].outrefs[1].idx = push.idx2;
outbuf[push.bufidx].outrefs[2].binding = 1;
outbuf[push.bufidx].outrefs[2].idx = push.idx1;
outbuf[push.bufidx].outrefs[3].binding = 2;
outbuf[push.bufidx].outrefs[3].idx = push.idx2+5;
// terminator
outbuf[push.bufidx].outrefs[4].binding = 100;
}
)EOSHADER";
const std::string pixel = R"EOSHADER(
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
layout(push_constant) uniform PushData
{
uint bufidx;
} push;
struct tex_ref
{
uint binding;
uint idx;
};
layout(binding = 0, std430) buffer inbuftype {
tex_ref inrefs[];
} inbuf[];
layout(binding = 1) uniform sampler2D tex1[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(];
layout(binding = 2) uniform sampler2D tex2[];
void add_color(sampler2D tex)
{
Color *= (vec4(0.25f) + texture(tex, vertIn.uv.xy));
}
void add_indirect_color2(sampler2D texs[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(], uint idx)
{
add_color(texs[idx]);
}
void add_indirect_color(int dummy,
sampler2D texs[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(], tex_ref t)
{
// second array-param function call
add_indirect_color2(texs, t.idx);
}
void dispatch_indirect_color(int dummy1,
sampler2D texA[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(],
sampler2D texB[)EOSHADER" STRINGISE(DESC_ARRAY1_SIZE) R"EOSHADER(],
float dummy2, tex_ref t)
{
if(t.binding == 0)
{
add_indirect_color(5, texA, t);
}
else
{
tex_ref t2 = t;
t2.idx += 10;
add_indirect_color(10, texB, t2);
}
}
void main()
{
if(vertIn.uv.y < 0.2f)
{
// nonuniform dynamic index
Color = texture(tex1[nonuniformEXT(int(vertIn.col.w+0.5f))], vertIn.uv.xy);
}
else
{
Color = vec4(vertIn.col.xyz, 1.0f);
for(int i=0; i < 100; i++)
{
tex_ref t = inbuf[push.bufidx].inrefs[i];
if(t.binding == 100)
break;
// function call with array parameters
if(t.binding < 2)
dispatch_indirect_color(0, tex1, tex1, 5.0f, t);
else
add_color(tex2[t.idx]);
}
}
}
)EOSHADER";
int main(int argc, char **argv)
{
devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
// dependencies of VK_EXT_descriptor_indexing
devExts.push_back(VK_KHR_MAINTENANCE3_EXTENSION_NAME);
instExts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
features.fragmentStoresAndAtomics = VK_TRUE;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descIndexing = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT,
};
descIndexing.descriptorBindingPartiallyBound = VK_TRUE;
descIndexing.runtimeDescriptorArray = VK_TRUE;
descIndexing.shaderSampledImageArrayNonUniformIndexing = VK_TRUE;
devInfoNext = &descIndexing;
// initialise, create window, create context, etc
if(!Init(argc, argv))
return 3;
VkDescriptorSetLayoutBindingFlagsCreateInfoEXT descFlags = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT,
};
VkDescriptorBindingFlagsEXT bindFlags[3] = {
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT, 0,
VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT,
};
descFlags.bindingCount = 3;
descFlags.pBindingFlags = bindFlags;
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(
vkh::DescriptorSetLayoutCreateInfo(
{
{
0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, DESC_ARRAY1_SIZE,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
{
1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESC_ARRAY1_SIZE,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
{
2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESC_ARRAY2_SIZE,
VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT,
},
})
.next(&descFlags));
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
{
setlayout,
},
{
vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(Vec4i)),
}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = swapRenderPass;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
VkPipeline comppipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
layout, CompileShaderModule(comp, ShaderLang::glsl, ShaderStage::comp, "main")));
float left = float(NONUNIFORMIDX - 1.0f);
float middle = float(NONUNIFORMIDX);
float right = float(NONUNIFORMIDX + 1.0f);
DefaultA2V tri[3] = {
{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(1.0f, 0.0f, 0.0f, left), Vec2f(0.0f, 0.0f)},
{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, middle), Vec2f(0.0f, 1.0f)},
{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, right), Vec2f(1.0f, 0.0f)},
};
AllocatedBuffer vb(allocator,
vkh::BufferCreateInfo(sizeof(tri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(tri);
AllocatedImage img(allocator, vkh::ImageCreateInfo(
4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(img.image, "Colour Tex");
VkImageView imgview = createImageView(
vkh::ImageViewCreateInfo(img.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
float pixels[4 * 4 * 4];
for(int i = 0; i < 4 * 4 * 4; i++)
pixels[i] = RANDF(0.2f, 1.0f);
AllocatedBuffer uploadBuf(
allocator, vkh::BufferCreateInfo(sizeof(pixels), VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
uploadBuf.upload(pixels);
// create an image with black contents for all the indices we aren't using
AllocatedImage badimg(allocator, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(badimg.image, "Black Tex");
VkImageView badimgview = createImageView(vkh::ImageViewCreateInfo(
badimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
vkh::cmdPipelineBarrier(
cmd,
{
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, img.image),
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, badimg.image),
});
VkBufferImageCopy copy = {};
copy.imageExtent = {4, 4, 1};
copy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
copy.imageSubresource.layerCount = 1;
vkCmdCopyBufferToImage(cmd, uploadBuf.buffer, img.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &copy);
VkClearColorValue red = {{1.0f, 0.0f, 0.0f, 1.0f}};
VkImageSubresourceRange range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdClearColorImage(cmd, badimg.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &red, 1, &range);
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, img.image),
vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, badimg.image),
});
vkEndCommandBuffer(cmd);
Submit(99, 99, {cmd});
}
VkDescriptorSet descset[5] = {};
VkDescriptorPool descpool = VK_NULL_HANDLE;
{
CHECK_VKR(vkCreateDescriptorPool(
device, vkh::DescriptorPoolCreateInfo(
8,
{
{VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, DESC_ARRAY2_SIZE * 10},
{VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, DESC_ARRAY1_SIZE * 10},
}),
NULL, &descpool));
CHECK_VKR(vkAllocateDescriptorSets(
device, vkh::DescriptorSetAllocateInfo(
descpool, {setlayout, setlayout, setlayout, setlayout, setlayout}),
descset));
}
VkSampler sampler = VK_NULL_HANDLE;
VkSamplerCreateInfo sampInfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
sampInfo.magFilter = VK_FILTER_LINEAR;
sampInfo.minFilter = VK_FILTER_LINEAR;
vkCreateSampler(device, &sampInfo, NULL, &sampler);
vkh::DescriptorImageInfo iminfo(badimgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler);
vkh::WriteDescriptorSet up(VK_NULL_HANDLE, 0, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{iminfo});
std::vector<vkh::DescriptorImageInfo> ims;
ims.resize(DESC_ARRAY2_SIZE, iminfo);
up.pImageInfo = ims.data();
std::vector<VkWriteDescriptorSet> ups;
// fill the descriptor sets with values so they aren't all empty
for(int i = 0; i < 5; i++)
{
up.dstSet = descset[i];
up.dstBinding = 1;
up.dstArrayElement = 0;
up.descriptorCount = DESC_ARRAY1_SIZE;
ups.push_back(up);
// leave the first 20 elements empty
up.dstBinding = 2;
up.dstArrayElement = 20;
up.descriptorCount = DESC_ARRAY2_SIZE - 20;
ups.push_back(up);
}
vkh::updateDescriptorSets(device, ups);
AllocatedBuffer ssbo(allocator,
vkh::BufferCreateInfo(1024 * 1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
// update the buffer only
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(descset[0], 0, BUFIDX, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
{vkh::DescriptorBufferInfo(ssbo.buffer)}),
});
// overwrite the indices we want with the right image
vkh::updateDescriptorSets(
device,
{
vkh::WriteDescriptorSet(
descset[0], 1, INDEX1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 1, INDEX1 + 10, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 1, NONUNIFORMIDX, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 2, INDEX2, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
vkh::WriteDescriptorSet(
descset[0], 2, INDEX2 + 5, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{
vkh::DescriptorImageInfo(imgview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, sampler),
}),
});
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, layout, 0, 1, &descset[0], 0,
NULL);
Vec4i idx = {BUFIDX, INDEX1, INDEX2, 0};
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(Vec4i), &idx);
static_assert(BUFIDX < DESC_ARRAY1_SIZE, "Buffer index is out of bounds");
static_assert(INDEX1 < DESC_ARRAY1_SIZE, "Index 1 is out of bounds");
static_assert(INDEX2 < DESC_ARRAY2_SIZE, "Index 2 is out of bounds");
vkCmdFillBuffer(cmd, ssbo.buffer, 0, 1024 * 1024, 0);
vkh::cmdPipelineBarrier(
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
ssbo.buffer)});
// read the push constants, transform, pass them through the specified buffer to draw below
vkCmdDispatch(cmd, 1, 1, 1);
vkh::cmdPipelineBarrier(
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
ssbo.buffer)});
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(swapRenderPass, swapFramebuffers[swapIndex], scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
// force all descriptor sets to be referenced
for(int i = 0; i < ARRAY_COUNT(descset); i++)
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[i], 0,
NULL);
// bind the actual one
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descset[0], 0,
NULL);
vkCmdSetViewport(cmd, 0, 1, &viewport);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
idx = {BUFIDX, 0, 0, 0};
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT | VK_SHADER_STAGE_COMPUTE_BIT, 0,
sizeof(Vec4i), &idx);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
vkDestroyDescriptorPool(device, descpool, NULL);
vkDestroySampler(device, sampler, NULL);
return 0;
}
};
REGISTER_TEST(VK_Descriptor_Indexing);
@@ -0,0 +1,52 @@
import rdtest
import renderdoc as rd
class VK_Descriptor_Indexing(rdtest.TestCase):
def get_capture(self):
return rdtest.run_and_capture("demos_x64", "VK_Descriptor_Indexing", 5)
def check_capture(self):
draw = self.find_draw("Draw")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, False)
pipe: rd.VKState = self.controller.GetVulkanPipelineState()
# Check bindings:
# - buffer 15 in bind 0 should be used
# - images 19, 20, 21 in bind 1 should be used for the non-uniform index
# images 49 & 59 in bind 1 should be used for the first fixed index
# - images 381 & 386 in bind 2 should be used for the second fixed index
bind_info = {
0: { 'dynamicallyUsedCount': 1, 'used': [15] },
1: { 'dynamicallyUsedCount': 5, 'used': [19, 20, 21, 49, 59] },
2: { 'dynamicallyUsedCount': 2, 'used': [381, 386] },
}
if len(pipe.graphics.descriptorSets) != 1:
raise rdtest.TestFailureException("Wrong number of sets is bound: {}, not 1".format(len(pipe.graphics.descriptorSets)))
desc_set: rd.VKDescriptorSet = pipe.graphics.descriptorSets[0]
binding: rd.VKDescriptorBinding
for bind, binding in enumerate(desc_set.bindings):
if binding.dynamicallyUsedCount != bind_info[bind]['dynamicallyUsedCount']:
raise rdtest.TestFailureException("Bind {} doesn't have the right used count. {} is not the expected count of {}"
.format(bind, binding.dynamicallyUsedCount, bind_info[bind]['dynamicallyUsedCount']))
el: rd.VKBindingElement
for idx, el in enumerate(binding.binds):
expected_used = idx in bind_info[bind]['used']
actually_used = el.dynamicallyUsed
if expected_used and not actually_used:
raise rdtest.TestFailureException("Bind {} element {} expected to be used, but isn't.".format(bind, idx))
if not expected_used and actually_used:
raise rdtest.TestFailureException("Bind {} element {} expected to be unused, but is.".format(bind, idx))
rdtest.log.success("Dynamic usage is as expected")