mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-26 00:16:45 +00:00
Basic Vulkan pixel history test
+ a small pixel history fix for figuring out if depth test failed - the test demo is based on overlay demo, with a few modifications so far: added a draw that will fail on culling, added shader discard for any pixel with x = 150 - tests some basic failed tests: stencil, depth, culling, shader discard
This commit is contained in:
committed by
Baldur Karlsson
parent
59688bfc4e
commit
772905c4d3
@@ -1390,7 +1390,10 @@ private:
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if(eventFlags & TestEnabled_DepthTesting)
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{
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uint32_t pipeFlags = PipelineCreationFlags_FixedColorShader;
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// Previous test might have modified the stencil state, which could
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// cause this event to fail.
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uint32_t pipeFlags =
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PipelineCreationFlags_DisableStencilTest | PipelineCreationFlags_FixedColorShader;
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VkPipeline pipe = CreatePipeline(basePipeline, pipeFlags, dynamicScissor, replacementShaders,
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framebufferIndex);
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@@ -278,6 +278,7 @@
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<ClCompile Include="vk\vk_resource_lifetimes.cpp" />
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<ClCompile Include="vk\vk_structured_buffer_nested.cpp" />
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<ClCompile Include="vk\vk_overlay_test.cpp" />
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<ClCompile Include="vk\vk_pixel_history_test.cpp" />
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<ClCompile Include="vk\vk_sample_locations.cpp" />
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<ClCompile Include="vk\vk_adv_cbuffer_zoo.cpp" />
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<ClCompile Include="vk\vk_secondary_cmdbuf.cpp" />
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@@ -169,6 +169,9 @@
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<ClCompile Include="d3d11\d3d11_overlay_test.cpp">
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<Filter>D3D11\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_pixel_history_test.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_secondary_cmdbuf.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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@@ -0,0 +1,388 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Pixel_History_Test, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Tests pixel history";
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std::string common = R"EOSHADER(
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#version 420 core
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz, 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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if (gl_FragCoord.x < 151 && gl_FragCoord.x > 150)
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discard;
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Color = vertIn.col;
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}
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)EOSHADER";
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std::string whitepixel = R"EOSHADER(
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#version 420 core
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = vec4(1,1,1,1);
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}
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)EOSHADER";
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int main()
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{
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optDevExts.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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bool KHR_maintenance1 = std::find(devExts.begin(), devExts.end(),
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VK_KHR_MAINTENANCE1_EXTENSION_NAME) != devExts.end();
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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// note that the Y position values are inverted for vulkan 1.0 viewport convention, relative to
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// all other APIs
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DefaultA2V VBData[] = {
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// this triangle occludes in depth
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{Vec3f(-0.5f, 0.5f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(-0.5f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.0f, 0.0f, 0.0f), Vec4f(0.0f, 0.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// this triangle occludes in stencil
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{Vec3f(-0.5f, 0.0f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(-0.5f, -0.5f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.0f, 0.9f), Vec4f(1.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// this triangle is just in the background to contribute to overdraw
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{Vec3f(-0.9f, 0.9f, 0.95f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.9f, 0.95f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.9f, 0.9f, 0.95f), Vec4f(0.1f, 0.1f, 0.1f, 1.0f), Vec2f(1.0f, 0.0f)},
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// the draw has a few triangles, main one that is occluded for depth, another that is
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// adding to overdraw complexity, one that is backface culled, then a few more of various
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// sizes for triangle size overlay
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{Vec3f(-0.3f, 0.5f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(-0.3f, -0.5f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, 0.0f, 0.5f), Vec4f(1.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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{Vec3f(-0.2f, 0.2f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.2f, 0.0f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.2f, 0.4f, 0.6f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// backface culled
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{Vec3f(0.1f, 0.0f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.5f, 0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// depth clipped (i.e. not clamped)
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{Vec3f(0.6f, 0.0f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.7f, -0.2f, 0.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.8f, 0.0f, 1.5f), Vec4f(0.0f, 0.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// small triangles
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// size=0.005
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{Vec3f(0.0f, -0.4f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.41f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.01f, -0.4f, 0.5f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// size=0.015
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{Vec3f(0.0f, -0.5f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.515f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.015f, -0.5f, 0.5f), Vec4f(0.0f, 1.0f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// size=0.02
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{Vec3f(0.0f, -0.6f, 0.5f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.62f, 0.5f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.02f, -0.6f, 0.5f), Vec4f(1.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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// size=0.025
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{Vec3f(0.0f, -0.7f, 0.5f), Vec4f(1.0f, 0.5f, 1.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, -0.725f, 0.5f), Vec4f(1.0f, 0.5f, 1.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.025f, -0.7f, 0.5f), Vec4f(1.0f, 0.5f, 1.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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// negate y if we're using negative viewport height
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if(KHR_maintenance1)
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{
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for(DefaultA2V &v : VBData)
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v.pos.y = -v.pos.y;
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}
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AllocatedBuffer vb(this,
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vkh::BufferCreateInfo(sizeof(VBData), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(VBData);
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// create depth-stencil image
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AllocatedImage depthimg(this, vkh::ImageCreateInfo(mainWindow->scissor.extent.width,
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mainWindow->scissor.extent.height, 0,
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VK_FORMAT_D32_SFLOAT_S8_UINT,
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView dsvview = createImageView(vkh::ImageViewCreateInfo(
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depthimg.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_D32_SFLOAT_S8_UINT, {},
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vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)));
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// create renderpass using the DS image
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vkh::RenderPassCreator renderPassCreateInfo;
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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mainWindow->format, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE));
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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VK_FORMAT_D32_SFLOAT_S8_UINT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_1_BIT,
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VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_DONT_CARE));
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})}, 1,
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VK_IMAGE_LAYOUT_GENERAL);
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VkRenderPass renderPass = createRenderPass(renderPassCreateInfo);
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// create framebuffers using swapchain images and DS image
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std::vector<VkFramebuffer> fbs;
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fbs.resize(mainWindow->GetCount());
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for(size_t i = 0; i < mainWindow->GetCount(); i++)
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fbs[i] = createFramebuffer(vkh::FramebufferCreateInfo(
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renderPass, {mainWindow->GetView(i), dsvview}, mainWindow->scissor.extent));
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// create PSO
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = renderPass;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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pipeCreateInfo.rasterizationState.depthClampEnable = VK_FALSE;
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pipeCreateInfo.rasterizationState.cullMode = VK_CULL_MODE_BACK_BIT;
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pipeCreateInfo.depthStencilState.depthTestEnable = VK_TRUE;
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pipeCreateInfo.depthStencilState.depthWriteEnable = VK_TRUE;
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pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
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pipeCreateInfo.depthStencilState.front.compareOp = VK_COMPARE_OP_ALWAYS;
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pipeCreateInfo.depthStencilState.front.passOp = VK_STENCIL_OP_REPLACE;
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pipeCreateInfo.depthStencilState.front.reference = 0x55;
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pipeCreateInfo.depthStencilState.front.compareMask = 0xff;
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pipeCreateInfo.depthStencilState.front.writeMask = 0xff;
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pipeCreateInfo.depthStencilState.back = pipeCreateInfo.depthStencilState.front;
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pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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VkPipeline depthWritePipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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pipeCreateInfo.depthStencilState.stencilTestEnable = VK_TRUE;
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VkPipeline stencilWritePipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
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VkPipeline backgroundPipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.depthStencilState.stencilTestEnable = VK_TRUE;
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pipeCreateInfo.depthStencilState.front.compareOp = VK_COMPARE_OP_GREATER;
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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pipeCreateInfo.rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
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VkPipeline cullFrontPipe = createGraphicsPipeline(pipeCreateInfo);
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renderPassCreateInfo.attachments.pop_back();
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renderPassCreateInfo.subpasses[0].pDepthStencilAttachment = NULL;
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VkRenderPass subrp = createRenderPass(renderPassCreateInfo);
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pipeCreateInfo.stages[1] =
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CompileShaderModule(whitepixel, ShaderLang::glsl, ShaderStage::frag, "main");
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pipeCreateInfo.renderPass = subrp;
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pipeCreateInfo.depthStencilState.stencilTestEnable = VK_FALSE;
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pipeCreateInfo.depthStencilState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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VkPipeline whitepipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedImage subimg(
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this,
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vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
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mainWindow->format, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 4, 5),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView subview = createImageView(vkh::ImageViewCreateInfo(
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subimg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format, {},
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vkh::ImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 2, 1, 2, 1)));
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VkFramebuffer subfb = createFramebuffer(vkh::FramebufferCreateInfo(
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subrp, {subview},
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{mainWindow->scissor.extent.width / 4, mainWindow->scissor.extent.height / 4}));
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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VkViewport v = mainWindow->viewport;
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v.x += 10.0f;
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v.y += 10.0f;
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v.width -= 20.0f;
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v.height -= 20.0f;
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// if we're using KHR_maintenance1, check that negative viewport height is handled
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if(KHR_maintenance1)
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{
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v.y += v.height;
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v.height = -v.height;
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}
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vkCmdSetViewport(cmd, 0, 1, &v);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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|
||||
setMarker(cmd, "Begin RenderPass");
|
||||
vkCmdBeginRenderPass(cmd,
|
||||
vkh::RenderPassBeginInfo(
|
||||
renderPass, fbs[mainWindow->imgIndex], mainWindow->scissor,
|
||||
{vkh::ClearValue(0.2f, 0.2f, 0.2f, 1.0f), vkh::ClearValue(1.0f, 0)}),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
// draw the setup triangles
|
||||
|
||||
setMarker(cmd, "Depth Write");
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, depthWritePipe);
|
||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
|
||||
setMarker(cmd, "Stencil Write");
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, stencilWritePipe);
|
||||
vkCmdDraw(cmd, 3, 1, 3, 0);
|
||||
|
||||
setMarker(cmd, "Background");
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, backgroundPipe);
|
||||
vkCmdDraw(cmd, 3, 1, 6, 0);
|
||||
|
||||
setMarker(cmd, "Cull Front");
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, cullFrontPipe);
|
||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
|
||||
// add a marker so we can easily locate this draw
|
||||
setMarker(cmd, "Test Begin");
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
|
||||
vkCmdDraw(cmd, 24, 1, 9, 0);
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
|
||||
v = mainWindow->viewport;
|
||||
v.width /= 4.0f;
|
||||
v.height /= 4.0f;
|
||||
v.x += 5.0f;
|
||||
v.y += 5.0f;
|
||||
v.width -= 10.0f;
|
||||
v.height -= 10.0f;
|
||||
|
||||
if(KHR_maintenance1)
|
||||
{
|
||||
v.y += v.height;
|
||||
v.height = -v.height;
|
||||
}
|
||||
|
||||
VkRect2D s = mainWindow->scissor;
|
||||
s.extent.width /= 4;
|
||||
s.extent.height /= 4;
|
||||
|
||||
vkCmdSetViewport(cmd, 0, 1, &v);
|
||||
vkCmdSetScissor(cmd, 0, 1, &s);
|
||||
|
||||
vkCmdBeginRenderPass(
|
||||
cmd, vkh::RenderPassBeginInfo(subrp, subfb, s, {vkh::ClearValue(0.0f, 0.0f, 0.0f, 1.0f)}),
|
||||
VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, whitepipe);
|
||||
|
||||
setMarker(cmd, "Subresources");
|
||||
vkCmdDraw(cmd, 24, 1, 9, 0);
|
||||
|
||||
vkCmdEndRenderPass(cmd);
|
||||
|
||||
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(0, 1, {cmd});
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST();
|
||||
@@ -0,0 +1,130 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
def value_selector(x): return x.floatValue
|
||||
def passed(x): return x.Passed()
|
||||
def event_id(x): return x.eventId
|
||||
def culled(x): return x.backfaceCulled
|
||||
def depth_test_failed(x): return x.depthTestFailed
|
||||
def stencil_test_failed(x): return x.stencilTestFailed
|
||||
def shader_discarded(x): return x.shaderDiscarded
|
||||
def shader_out_col(x): return value_selector(x.shaderOut.col)
|
||||
def post_mod_col(x): return value_selector(x.postMod.col)
|
||||
def primitive_id(x): return x.primitiveID
|
||||
|
||||
class VK_Pixel_History(rdtest.TestCase):
|
||||
demos_test_name = 'VK_Pixel_History_Test'
|
||||
demos_frame_cap = 5
|
||||
|
||||
def check_capture(self):
|
||||
apiprops: rd.APIProperties = self.controller.GetAPIProperties()
|
||||
|
||||
if not apiprops.pixelHistory:
|
||||
rdtest.log.print("Vulkan pixel history not tested")
|
||||
return
|
||||
|
||||
test_marker: rd.DrawcallDescription = self.find_draw("Test")
|
||||
self.controller.SetFrameEvent(test_marker.next.eventId, True)
|
||||
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
|
||||
rt: rd.BoundResource = pipe.GetOutputTargets()[0]
|
||||
|
||||
vp: rd.Viewport = pipe.GetViewport(0)
|
||||
|
||||
tex = rt.resourceId
|
||||
tex_details = self.get_texture(tex)
|
||||
|
||||
sub = rd.Subresource()
|
||||
if tex_details.arraysize > 1:
|
||||
sub.slice = rt.firstSlice
|
||||
if tex_details.mips > 1:
|
||||
sub.mip = rt.firstMip
|
||||
|
||||
begin_renderpass_eid = self.find_draw("Begin RenderPass").next.eventId
|
||||
depth_write_eid = self.find_draw("Depth Write").next.eventId
|
||||
stencil_write_eid = self.find_draw("Stencil Write").next.eventId
|
||||
background_eid = self.find_draw("Background").next.eventId
|
||||
cull_eid = self.find_draw("Cull Front").next.eventId
|
||||
test_eid = self.find_draw("Test").next.eventId
|
||||
|
||||
# For pixel 190, 149 inside the red triangle
|
||||
x, y = 190, 149
|
||||
rdtest.log.print("Testing pixel {}, {}".format(x, y))
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, begin_renderpass_eid], [passed, True]],
|
||||
[[event_id, stencil_write_eid], [passed, True]],
|
||||
[[event_id, background_eid], [depth_test_failed, True], [post_mod_col, (1.0, 0.0, 0.0, 1.0)]],
|
||||
[[event_id, test_eid], [stencil_test_failed, True]],
|
||||
]
|
||||
self.check_events(events, modifs)
|
||||
self.check_pixel_value(tex, x, y, value_selector(modifs[-1].postMod.col), sub=sub, cast=rt.typeCast)
|
||||
|
||||
x, y = 190, 150
|
||||
rdtest.log.print("Testing pixel {}, {}".format(x, y))
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, begin_renderpass_eid], [passed, True]],
|
||||
[[event_id, depth_write_eid], [passed, True]],
|
||||
[[event_id, background_eid], [depth_test_failed, True]],
|
||||
[[event_id, cull_eid], [culled, True]],
|
||||
[[event_id, test_eid], [depth_test_failed, True]],
|
||||
]
|
||||
self.check_events(events, modifs)
|
||||
self.check_pixel_value(tex, x, y, value_selector(modifs[-1].postMod.col), sub=sub, cast=rt.typeCast)
|
||||
|
||||
x, y = 200, 50
|
||||
rdtest.log.print("Testing pixel {}, {}".format(x, y))
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, begin_renderpass_eid], [passed, True]],
|
||||
[[event_id, background_eid], [passed, True]],
|
||||
[[event_id, test_eid], [passed, True], [primitive_id, 7]],
|
||||
]
|
||||
self.check_events(events, modifs)
|
||||
self.check_pixel_value(tex, x, y, value_selector(modifs[-1].postMod.col), sub=sub, cast=rt.typeCast)
|
||||
|
||||
x, y = 150, 250
|
||||
rdtest.log.print("Testing pixel {}, {}".format(x, y))
|
||||
modifs: List[rd.PixelModification] = self.controller.PixelHistory(tex, x, y, sub, rt.typeCast)
|
||||
events = [
|
||||
[[event_id, begin_renderpass_eid], [passed, True]],
|
||||
[[event_id, background_eid], [shader_discarded, True]],
|
||||
]
|
||||
self.check_events(events, modifs)
|
||||
self.check_pixel_value(tex, x, y, value_selector(modifs[-1].postMod.col), sub=sub, cast=rt.typeCast)
|
||||
|
||||
def check_events(self, events, modifs):
|
||||
self.check(len(modifs) == len(events))
|
||||
# Check for consistency first
|
||||
self.check_modifs_consistent(modifs)
|
||||
for i in range(len(modifs)):
|
||||
for c in range(len(events[i])):
|
||||
expected = events[i][c][1]
|
||||
actual = events[i][c][0](modifs[i])
|
||||
if not rdtest.value_compare(actual, expected):
|
||||
raise rdtest.TestFailureException(
|
||||
"eventId {}, testing {} expected {}, got {}".format(modifs[i].eventId,
|
||||
events[i][c][0].__name__,
|
||||
expected,
|
||||
actual))
|
||||
|
||||
def check_modifs_consistent(self, modifs):
|
||||
# postmod of each should match premod of the next
|
||||
for i in range(len(modifs) - 1):
|
||||
if value_selector(modifs[i].postMod.col) != value_selector(modifs[i + 1].preMod.col):
|
||||
raise rdtest.TestFailureException(
|
||||
"postmod at {}: {} doesn't match premod at {}: {}".format(modifs[i].eventId,
|
||||
value_selector(modifs[i].postMod.col),
|
||||
modifs[i + 1].eventId,
|
||||
value_selector(modifs[i].preMod.col)))
|
||||
|
||||
# Check that if the test failed, its postmod is the same as premod
|
||||
for i in range(len(modifs)):
|
||||
if not modifs[i].Passed():
|
||||
if not rdtest.value_compare(value_selector(modifs[i].preMod.col), value_selector(modifs[i].postMod.col)):
|
||||
raise rdtest.TestFailureException(
|
||||
"postmod at {}: {} doesn't match premod: {}".format(modifs[i].eventId,
|
||||
value_selector(modifs[i].postMod.col),
|
||||
value_selector(modifs[i].preMod.col)))
|
||||
Reference in New Issue
Block a user