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Vk shader editing: use unreplaced ID of the shader(s) in the pipeline
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@@ -5312,7 +5312,7 @@ void VulkanReplay::RefreshDerivedReplacements()
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VkPipelineShaderStageCreateInfo &sh =
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(VkPipelineShaderStageCreateInfo &)pipeCreateInfo.pStages[i];
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ResourceId shadId = GetResID(sh.module);
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ResourceId shadId = rm->GetUnreplacedID(GetResID(sh.module));
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sh.module = rm->GetHandle<VkShaderModule>(shadId);
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