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Overlay should be Y-Flipped if main view is
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@@ -521,7 +521,7 @@ void ReplayOutput::DisplayTex()
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texDisplay.CustomShader = ResourceId();
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texDisplay.scale = m_RenderData.texDisplay.scale;
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texDisplay.HDRMul = -1.0f;
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texDisplay.FlipY = false;
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texDisplay.FlipY = m_RenderData.texDisplay.FlipY;
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texDisplay.rangemin = 0.0f;
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texDisplay.rangemax = 1.0f;
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