Overlay should be Y-Flipped if main view is

This commit is contained in:
baldurk
2014-11-10 23:11:18 +00:00
parent 9da25f020e
commit 77a5d9d7b5
+1 -1
View File
@@ -521,7 +521,7 @@ void ReplayOutput::DisplayTex()
texDisplay.CustomShader = ResourceId();
texDisplay.scale = m_RenderData.texDisplay.scale;
texDisplay.HDRMul = -1.0f;
texDisplay.FlipY = false;
texDisplay.FlipY = m_RenderData.texDisplay.FlipY;
texDisplay.rangemin = 0.0f;
texDisplay.rangemax = 1.0f;