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Remove invariant decorations in vulkan PostVS vertex->compute transform
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@@ -288,6 +288,12 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV
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editor.Remove(it);
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}
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// remove all invariant decoreations
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if(it.opcode() == spv::OpDecorate && it.word(2) == spv::DecorationInvariant)
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{
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editor.Remove(it);
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}
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if(it.opcode() == spv::OpDecorate && it.word(2) == spv::DecorationLocation)
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{
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SPIRVId id = it.word(1);
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