Remove invariant decorations in vulkan PostVS vertex->compute transform

This commit is contained in:
baldurk
2018-01-24 18:44:26 +00:00
parent 904511afb0
commit 77f767394b
+6
View File
@@ -288,6 +288,12 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV
editor.Remove(it);
}
// remove all invariant decoreations
if(it.opcode() == spv::OpDecorate && it.word(2) == spv::DecorationInvariant)
{
editor.Remove(it);
}
if(it.opcode() == spv::OpDecorate && it.word(2) == spv::DecorationLocation)
{
SPIRVId id = it.word(1);