Fix spirv project file/filters for files that moved around

This commit is contained in:
baldurk
2015-11-18 23:05:28 +01:00
parent c8a6d0dbb7
commit 7944fd9254
2 changed files with 8 additions and 8 deletions
@@ -46,7 +46,7 @@
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\MachineIndependent\ShaderLang.cpp" />
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\MachineIndependent\SymbolTable.cpp" />
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\MachineIndependent\Versions.cpp" />
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Linux\ossource.cpp">
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Unix\ossource.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Windows\ossource.cpp" />
@@ -83,14 +83,14 @@
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\MachineIndependent\ScanContext.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\MachineIndependent\SymbolTable.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\MachineIndependent\Versions.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Linux\osinclude.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Unix\osinclude.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\OSDependent\osinclude.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Windows\osinclude.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\Public\ShaderLang.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\OGLCompilersDLL\InitializeDll.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\GLSL450Lib.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\GLSL.std.450.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\GlslangToSpv.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\spirv.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\spirv.hpp" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\SpvBuilder.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\spvIR.h" />
<ClInclude Include="spirv_common.h" />
@@ -102,7 +102,7 @@
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Windows\ossource.cpp">
<Filter>3rdparty\glslang</Filter>
</ClCompile>
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Linux\ossource.cpp">
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Unix\ossource.cpp">
<Filter>3rdparty\glslang</Filter>
</ClCompile>
<ClCompile Include="spirv_compile.cpp" />
@@ -113,13 +113,13 @@
<ClInclude Include="..\..\..\3rdparty\glslang\OGLCompilersDLL\InitializeDll.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\GLSL450Lib.h">
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\GLSL.std.450.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\GlslangToSpv.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\spirv.h">
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\spirv.hpp">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\SpvBuilder.h">
@@ -209,7 +209,7 @@
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Windows\osinclude.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Linux\osinclude.h">
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\OSDependent\Unix\osinclude.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\Public\ShaderLang.h">