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D3D12 Pixel History set fragment postMod stencil to unknown (-2)
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@@ -2986,6 +2986,7 @@ rdcarray<PixelModification> D3D12Replay::PixelHistory(rdcarray<EventUsage> event
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else
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history[h].postMod.depth =
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GetDepthValue(DXGI_FORMAT_D32_FLOAT_S8X24_UINT, fragInfo[offset].postMod);
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history[h].postMod.stencil = -2;
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}
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// If it is not the first fragment for the event, set the preMod to the
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// postMod of the previous fragment.
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