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Only VSIn stage applies baseVertex offset.
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@@ -1239,8 +1239,6 @@ void BufferViewer::OnEventChanged(uint32_t eventID)
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const FetchDrawcall *draw = m_Ctx.CurDrawcall();
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m_ModelVSIn->baseVertex = draw ? draw->baseVertex : 0;
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m_ModelVSOut->baseVertex = draw ? draw->baseVertex : 0;
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m_ModelGSOut->baseVertex = draw ? draw->baseVertex : 0;
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ui->instance->setEnabled(draw && draw->numInstances > 1);
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if(!ui->instance->isEnabled())
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