Add default precision for logo fragment shader

This commit is contained in:
baldurk
2018-01-02 12:34:26 +00:00
parent 1fe04d13ec
commit 7abc319a2c
+2
View File
@@ -145,6 +145,8 @@ void DisplayGenericSplash()
"void main() { gl_Position = vec4(pos, 0.5, 1.0); }";
const char *fragment = R"(
precision highp float;
float circle(in vec2 uv, in vec2 centre, in float radius)
{
return length(uv - centre) - radius;