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Add default precision for logo fragment shader
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@@ -145,6 +145,8 @@ void DisplayGenericSplash()
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"void main() { gl_Position = vec4(pos, 0.5, 1.0); }";
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const char *fragment = R"(
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precision highp float;
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float circle(in vec2 uv, in vec2 centre, in float radius)
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{
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return length(uv - centre) - radius;
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