Preliminary Vulkan AS/RQ test

This test renders a small triangle that casts a shadow from a point light, onto a larger triangle.  The test runner then checks that various pixels in the final output are the correct colour.

There is also an arbitrary AS copy in the render loop just to hit more API coverage when manually capturing, but the test runner doesn't check its output.

Core test work originally done by martyn.jacques@arm.com
This commit is contained in:
Cam Mannett
2024-11-25 13:09:22 +00:00
committed by Baldur Karlsson
parent 4cc7b48fd8
commit 7b767c9e6e
7 changed files with 542 additions and 1 deletions
+1
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@@ -141,6 +141,7 @@ set(VULKAN_SRC
vk/vk_pixel_history.cpp
vk/vk_postponed.cpp
vk/vk_query_pool.cpp
vk/vk_ray_query.cpp
vk/vk_read_before_overwrite.cpp
vk/vk_resource_lifetimes.cpp
vk/vk_robustness2.cpp
+1
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@@ -331,6 +331,7 @@
<ClCompile Include="vk\vk_multi_thread_windows.cpp" />
<ClCompile Include="vk\vk_postponed.cpp" />
<ClCompile Include="vk\vk_query_pool.cpp" />
<ClCompile Include="vk\vk_ray_query.cpp" />
<ClCompile Include="vk\vk_read_before_overwrite.cpp" />
<ClCompile Include="vk\vk_robustness2.cpp" />
<ClCompile Include="vk\vk_separate_depth_stencil_layouts.cpp" />
+3
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@@ -694,6 +694,9 @@
<ClCompile Include="d3d12\d3d12_rtas_zoo.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_ray_query.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+5 -1
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@@ -85,8 +85,12 @@
// then include volk
#include "3rdparty/volk/volk.h"
#if defined(__linux__) && defined(__GLIBCXX__) && defined(_GLIBCXX_HAVE_ALIGNED_ALLOC)
#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) aligned_alloc(alignment, size)
#endif
// avoid warning about unused variables
#define VMA_DEBUG_LOG_FORMAT(format, ...) (void)(__VA_ARGS__);
#define VMA_DEBUG_LOG_FORMAT(format, ...) (void)(#__VA_ARGS__)
// finally VMA
#include "3rdparty/VulkanMemoryAllocator/vk_mem_alloc.h"
+489
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@@ -0,0 +1,489 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "test_common.h"
#include "vk_test.h"
RD_TEST(VK_Ray_Query, VulkanGraphicsTest)
{
static constexpr const char *Description = "Test capture and replay of VK_KHR_ray_query";
std::string frag = R"EOSHADER(
#version 460
#extension GL_EXT_ray_query : enable
layout(location = 0) in vec4 in_scene_pos;
layout(location = 0) out vec4 o_color;
layout(set = 0, binding = 0) uniform accelerationStructureEXT topLevelAS;
bool intersects_light(vec3 light_origin, vec3 pos)
{
const float tmin = 0.01, tmax = 1000;
const vec3 direction = light_origin - pos;
rayQueryEXT query;
rayQueryInitializeEXT(query, topLevelAS, gl_RayFlagsTerminateOnFirstHitEXT, 0xFF, pos, tmin, direction.xyz, 1.0);
rayQueryProceedEXT(query);
return rayQueryGetIntersectionTypeEXT(query, true) != gl_RayQueryCommittedIntersectionNoneEXT;
}
void main(void)
{
vec3 light_pos = vec3(0,0,0);
o_color = intersects_light(light_pos, in_scene_pos.xyz) ? vec4(0.6, 0.6, 0.6, 1) : vec4(1, 1, 1, 1);
}
)EOSHADER";
std::string vert = R"EOSHADER(
#version 460
#extension GL_EXT_ray_query : enable
layout(location = 0) in vec3 position;
layout(set = 0, binding = 0) uniform accelerationStructureEXT topLevelAS;
layout(location = 0) out vec4 scene_pos;
void main(void)
{
gl_Position = scene_pos = vec4(position.xyz, 1.0f);
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_KHR_RAY_QUERY_EXTENSION_NAME);
devExts.push_back(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME);
// Required by VK_KHR_acceleration_structure
devExts.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
devExts.push_back(VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME);
devExts.push_back(VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME);
// Required for ray queries
devExts.push_back(VK_KHR_SPIRV_1_4_EXTENSION_NAME);
// Required by VK_KHR_spirv_1_4
devExts.push_back(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
static VkPhysicalDeviceAccelerationStructureFeaturesKHR asFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR};
getPhysFeatures2(&asFeatures);
static VkPhysicalDeviceBufferDeviceAddressFeaturesKHR bdaFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_KHR};
getPhysFeatures2(&bdaFeatures);
static VkPhysicalDeviceRayQueryFeaturesKHR rqFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR};
getPhysFeatures2(&rqFeatures);
if(!asFeatures.accelerationStructure)
Avail = "Acceleration structure feature 'accelerationStructure' not available";
if(!bdaFeatures.bufferDeviceAddress)
Avail = "Buffer device address feature 'bufferDeviceAddress' not available";
if(!rqFeatures.rayQuery)
Avail = "Ray query feature 'rayQuery' not available";
devInfoNext = &asFeatures;
asFeatures.pNext = &bdaFeatures;
bdaFeatures.pNext = &rqFeatures;
}
int main()
{
vmaBDA = true;
if(!Init())
return 3;
Vec3f vertices[] = {
// Triangle below
{-0.8f, 0.8f, 0.8f},
{0.f, -0.8f, 0.8f},
{0.8f, 0.8f, 0.8f},
// Triangle above
{0.0f, 0.3f, 0.5f},
{-0.3f, -0.3f, 0.5f},
{0.3f, -0.3f, 0.5f},
};
uint32_t indices[] = {0, 1, 2, 3, 4, 5};
uint32_t primitiveCount = (uint32_t)sizeof(indices) / (sizeof(indices[0]) * 3);
uint32_t indexCount = (uint32_t)sizeof(indices) / sizeof(indices[0]);
uint32_t vertexCount = (uint32_t)sizeof(vertices) / sizeof(vertices[0]);
VkFormat vertexFormat = VK_FORMAT_R32G32B32_SFLOAT;
constexpr VkBufferUsageFlags blasInputBufferUsageFlags =
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR;
VkTransformMatrixKHR identityTransformMatrix = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f};
VkTransformMatrixKHR blasTransformMatrix = identityTransformMatrix;
const size_t vertexBufferSize = vertexCount * sizeof(vertices[0]);
const size_t indexBufferSize = indexCount * sizeof(indices[0]);
AllocatedBuffer blasVertexBuffer(
this, vkh::BufferCreateInfo(vertexBufferSize, blasInputBufferUsageFlags),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
AllocatedBuffer blasIndexBuffer(
this, vkh::BufferCreateInfo(indexBufferSize, blasInputBufferUsageFlags),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
blasVertexBuffer.upload(vertices, vertexBufferSize);
blasIndexBuffer.upload(indices, indexBufferSize);
/*
* Create bottom level acceleration structure
*/
VkAccelerationStructureGeometryKHR blasGeometry = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
blasGeometry.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR;
blasGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
blasGeometry.geometry.triangles.sType =
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR;
blasGeometry.geometry.triangles.vertexFormat = vertexFormat;
blasGeometry.geometry.triangles.maxVertex = vertexCount - 1;
blasGeometry.geometry.triangles.vertexStride = sizeof(Vec3f);
blasGeometry.geometry.triangles.indexType = VK_INDEX_TYPE_UINT32;
blasGeometry.geometry.triangles.vertexData.deviceAddress = blasVertexBuffer.address;
blasGeometry.geometry.triangles.indexData.deviceAddress = blasIndexBuffer.address;
blasGeometry.geometry.triangles.transformData.deviceAddress = 0;
std::vector<VkAccelerationStructureGeometryKHR> blasGeometries = {blasGeometry};
VkAccelerationStructureBuildRangeInfoKHR buildRangeInfo = {primitiveCount, 0, 0, 0};
std::vector<VkAccelerationStructureBuildRangeInfoKHR> asBuildRangeInfosVector = {buildRangeInfo};
VkAccelerationStructureBuildRangeInfoKHR *asBuildRangeInfos = asBuildRangeInfosVector.data();
std::vector<uint32_t> primitiveCounts = {primitiveCount};
VkAccelerationStructureBuildGeometryInfoKHR blasBuildGeometryInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
blasBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
blasBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
blasBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
blasBuildGeometryInfo.geometryCount = (uint32_t)blasGeometries.size();
blasBuildGeometryInfo.pGeometries = blasGeometries.data();
VkAccelerationStructureBuildSizesInfoKHR blasBuildSizesInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR};
vkGetAccelerationStructureBuildSizesKHR(device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
&blasBuildGeometryInfo, primitiveCounts.data(),
&blasBuildSizesInfo);
AllocatedBuffer blasBuffer(
this,
vkh::BufferCreateInfo(blasBuildSizesInfo.accelerationStructureSize,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkAccelerationStructureCreateInfoKHR blasCreateInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR};
blasCreateInfo.buffer = blasBuffer.buffer;
blasCreateInfo.size = blasBuildSizesInfo.accelerationStructureSize;
blasCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
VkAccelerationStructureKHR blas;
CHECK_VKR(vkCreateAccelerationStructureKHR(device, &blasCreateInfo, VK_NULL_HANDLE, &blas))
VkAccelerationStructureDeviceAddressInfoKHR blasDeviceAddressInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR, NULL, blas};
uint64_t blasDeviceAddress =
vkGetAccelerationStructureDeviceAddressKHR(device, &blasDeviceAddressInfo);
AllocatedBuffer blasScratchBuffer(
this,
vkh::BufferCreateInfo(
blasBuildSizesInfo.buildScratchSize,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
blasBuildGeometryInfo.scratchData.deviceAddress = blasScratchBuffer.address;
blasBuildGeometryInfo.dstAccelerationStructure = blas;
{
VkCommandBuffer cmd = GetCommandBuffer();
CHECK_VKR(vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()));
vkCmdBuildAccelerationStructuresKHR(cmd, 1, &blasBuildGeometryInfo, &asBuildRangeInfos);
CHECK_VKR(vkEndCommandBuffer(cmd));
Submit(99, 99, {cmd});
}
/*
* Create top level acceleration structure
*/
VkTransformMatrixKHR tlasTransformMatrix = identityTransformMatrix;
VkAccelerationStructureInstanceKHR asInstance = {
tlasTransformMatrix, 0, 0xFF, 0, VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR,
blasDeviceAddress,
};
const size_t asInstanceSize = sizeof(asInstance);
AllocatedBuffer instancesBuffer(
this,
vkh::BufferCreateInfo(asInstanceSize,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
instancesBuffer.upload(&asInstance, asInstanceSize);
VkAccelerationStructureGeometryKHR tlasGeometry = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR};
tlasGeometry.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR;
tlasGeometry.flags = VK_GEOMETRY_OPAQUE_BIT_KHR;
tlasGeometry.geometry.instances.sType =
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR;
tlasGeometry.geometry.instances.arrayOfPointers = VK_FALSE;
tlasGeometry.geometry.instances.data.deviceAddress = instancesBuffer.address;
std::vector<VkAccelerationStructureGeometryKHR> tlasGeometries = {tlasGeometry};
VkAccelerationStructureBuildGeometryInfoKHR tlasBuildGeometryInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR};
tlasBuildGeometryInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
tlasBuildGeometryInfo.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR;
tlasBuildGeometryInfo.mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR;
tlasBuildGeometryInfo.geometryCount = (uint32_t)tlasGeometries.size();
tlasBuildGeometryInfo.pGeometries = tlasGeometries.data();
VkAccelerationStructureBuildSizesInfoKHR tlasBuildSizesInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR};
vkGetAccelerationStructureBuildSizesKHR(device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR,
&tlasBuildGeometryInfo, primitiveCounts.data(),
&tlasBuildSizesInfo);
AllocatedBuffer tlasBuffer(
this,
vkh::BufferCreateInfo(tlasBuildSizesInfo.accelerationStructureSize,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkAccelerationStructureCreateInfoKHR tlasCreateInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR};
tlasCreateInfo.buffer = tlasBuffer.buffer;
tlasCreateInfo.size = tlasBuildSizesInfo.accelerationStructureSize;
tlasCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
VkAccelerationStructureKHR tlas;
CHECK_VKR(vkCreateAccelerationStructureKHR(device, &tlasCreateInfo, VK_NULL_HANDLE, &tlas));
AllocatedBuffer tlasScratchBuffer(
this,
vkh::BufferCreateInfo(
tlasBuildSizesInfo.buildScratchSize,
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
tlasBuildGeometryInfo.scratchData.deviceAddress = tlasScratchBuffer.address;
tlasBuildGeometryInfo.dstAccelerationStructure = tlas;
asBuildRangeInfosVector[0].primitiveCount = 1;
{
VkCommandBuffer cmd = GetCommandBuffer();
CHECK_VKR(vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo()));
vkCmdBuildAccelerationStructuresKHR(cmd, 1, &tlasBuildGeometryInfo, &asBuildRangeInfos);
CHECK_VKR(vkEndCommandBuffer(cmd));
Submit(99, 99, {cmd});
}
/*
* Create a pointless copy for more API coverage
*/
AllocatedBuffer newBlasBuffer(
this,
vkh::BufferCreateInfo(blasBuildSizesInfo.accelerationStructureSize,
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR |
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkAccelerationStructureCreateInfoKHR newBlasCreateInfo = {
VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR};
newBlasCreateInfo.buffer = newBlasBuffer.buffer;
newBlasCreateInfo.size = blasBuildSizesInfo.accelerationStructureSize;
newBlasCreateInfo.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
VkAccelerationStructureKHR newBlas;
CHECK_VKR(vkCreateAccelerationStructureKHR(device, &newBlasCreateInfo, VK_NULL_HANDLE, &newBlas))
/*
* Create triangle draw buffers
*/
AllocatedBuffer trisVertexBuffer(
this,
vkh::BufferCreateInfo(vertexBufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
AllocatedBuffer trisIndexBuffer(
this,
vkh::BufferCreateInfo(
indexBufferSize, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
trisVertexBuffer.upload(vertices);
trisIndexBuffer.upload(indices);
/*
* Create descriptor set layout
*/
std::vector<VkDescriptorSetLayoutBinding> descriptorSetLayoutBindings = {
{0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT}};
VkDescriptorSetLayout descriptorSetLayout =
createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo(descriptorSetLayoutBindings));
/*
* Prepare pipelines
*/
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
VkPipelineLayout layout =
createPipelineLayout(vkh::PipelineLayoutCreateInfo{{descriptorSetLayout}});
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.stages = {
CompileShaderModule(vert, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(frag, ShaderLang::glsl, ShaderStage::frag, "main"),
};
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, Vec3f)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
{0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0},
};
pipeCreateInfo.depthStencilState.depthBoundsTestEnable = VK_FALSE;
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
/*
* Create descriptor sets
*/
VkDescriptorSet descriptorSet = allocateDescriptorSet(descriptorSetLayout);
VkWriteDescriptorSetAccelerationStructureKHR asWriteDescriptorInfo = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
NULL,
1,
&tlas,
};
VkWriteDescriptorSet asWriteDescriptorSet = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
asWriteDescriptorSet.dstSet = descriptorSet;
asWriteDescriptorSet.dstBinding = 0;
asWriteDescriptorSet.descriptorCount = 1;
asWriteDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
asWriteDescriptorSet.pNext = &asWriteDescriptorInfo;
vkh::updateDescriptorSets(device, {asWriteDescriptorSet}, {});
while(Running())
{
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
pushMarker(cmd, "Copy AS");
VkCopyAccelerationStructureInfoKHR copyInfo = {
VK_STRUCTURE_TYPE_COPY_ACCELERATION_STRUCTURE_INFO_KHR, NULL, blas, newBlas,
VK_COPY_ACCELERATION_STRUCTURE_MODE_CLONE_KHR,
};
vkCmdCopyAccelerationStructureKHR(cmd, &copyInfo);
popMarker(cmd);
CHECK_VKR(vkEndCommandBuffer(cmd));
Submit(0, 2, {cmd});
}
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.1f, 0.1f, 0.1f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, 1, &descriptorSet, 0,
VK_NULL_HANDLE);
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {trisVertexBuffer.buffer}, {0});
vkCmdBindIndexBuffer(cmd, trisIndexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(cmd, indexCount, 1, 0, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
CHECK_VKR(vkEndCommandBuffer(cmd));
Submit(1, 2, {cmd});
Present();
}
vkDeviceWaitIdle(device);
vkDestroyAccelerationStructureKHR(device, newBlas, NULL);
vkDestroyAccelerationStructureKHR(device, tlas, NULL);
vkDestroyAccelerationStructureKHR(device, blas, NULL);
return 0;
}
};
REGISTER_TEST();
+6
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@@ -93,6 +93,7 @@ void main()
#pragma warning(push)
#pragma warning(disable : 4127)
#pragma warning(disable : 4189)
#pragma warning(disable : 4324)
#pragma warning(disable : 4505)
@@ -1217,6 +1218,11 @@ VkDescriptorSet VulkanGraphicsTest::allocateDescriptorSet(VkDescriptorSetLayout
next = &inlineCreateInfo;
}
if(hasExt(VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME))
{
poolSizes.push_back({VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1024});
}
CHECK_VKR(vkCreateDescriptorPool(
device, vkh::DescriptorPoolCreateInfo(128, poolSizes).next(next), NULL, &pool));
descPools.push_back(pool);
+37
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@@ -0,0 +1,37 @@
import renderdoc as rd
import rdtest
class VK_Ray_Query(rdtest.TestCase):
demos_test_name = 'VK_Ray_Query'
def check_capture(self):
last_action: rd.ActionDescription = self.get_last_action()
self.controller.SetFrameEvent(last_action.eventId, True)
pipe: rd.PipeState = self.controller.GetPipelineState()
out = last_action.copyDestination
background_color = [0.1, 0.1, 0.1, 1.0]
shadow_color = [0.6, 0.6, 0.6, 1.0]
tri_color = [1.0, 1.0, 1.0, 1.0]
# inside edge of triangle
self.check_pixel_value(out, 200, 193, tri_color)
self.check_pixel_value(out, 143, 107, tri_color)
self.check_pixel_value(out, 257, 107, tri_color)
# outside edge of triangle, in shadow
self.check_pixel_value(out, 200, 195, shadow_color)
# outer edge of shadow
self.check_pixel_value(out, 200, 220, shadow_color)
# below tri not in shadow
self.check_pixel_value(out, 200, 225, tri_color)
# background coords outside of lower triangle
self.check_pixel_value(out, 200, 29, background_color)
self.check_pixel_value(out, 39, 271, background_color)
self.check_pixel_value(out, 361, 271, background_color)