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Configure ShaderConstant descriptor for vertex inputs
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@@ -1480,6 +1480,9 @@ static void ConfigureMeshColumns(ICaptureContext &ctx, PopulateBufferData *bufda
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ShaderConstant f;
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f.name = a.name;
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f.byteOffset = a.byteOffset;
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f.type.descriptor.columns = a.format.compCount;
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f.type.descriptor.rows = 1;
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f.type.descriptor.arrayByteStride = f.type.descriptor.matrixByteStride = a.format.ElementSize();
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BufferElementProperties p;
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p.buffer = a.vertexBuffer;
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