Configure ShaderConstant descriptor for vertex inputs

This commit is contained in:
baldurk
2020-04-28 16:06:06 +01:00
parent d8835126a5
commit 7c265efe2e
+3
View File
@@ -1480,6 +1480,9 @@ static void ConfigureMeshColumns(ICaptureContext &ctx, PopulateBufferData *bufda
ShaderConstant f;
f.name = a.name;
f.byteOffset = a.byteOffset;
f.type.descriptor.columns = a.format.compCount;
f.type.descriptor.rows = 1;
f.type.descriptor.arrayByteStride = f.type.descriptor.matrixByteStride = a.format.ElementSize();
BufferElementProperties p;
p.buffer = a.vertexBuffer;