Make sure all secondary contexts share with replay context

This commit is contained in:
baldurk
2014-11-16 21:40:35 +00:00
parent 8f133984fe
commit 7c3b74131c
+1 -1
View File
@@ -120,7 +120,7 @@ uint64_t GLReplay::MakeOutputWindow(void *wn, bool depth)
attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
attribs[i++] = GLX_CONTEXT_DEBUG_BIT_ARB;
GLXContext ctx = glXCreateContextAttribsProc(dpy, fbcfg[0], 0, true, attribs);
GLXContext ctx = glXCreateContextAttribsProc(dpy, fbcfg[0], m_ReplayCtx.ctx, true, attribs);
if(ctx == NULL)
{