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Make sure all secondary contexts share with replay context
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@@ -120,7 +120,7 @@ uint64_t GLReplay::MakeOutputWindow(void *wn, bool depth)
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attribs[i++] = GLX_CONTEXT_FLAGS_ARB;
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attribs[i++] = GLX_CONTEXT_DEBUG_BIT_ARB;
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GLXContext ctx = glXCreateContextAttribsProc(dpy, fbcfg[0], 0, true, attribs);
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GLXContext ctx = glXCreateContextAttribsProc(dpy, fbcfg[0], m_ReplayCtx.ctx, true, attribs);
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if(ctx == NULL)
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{
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