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Fix binary compatibility issue caused by 310ada8
Move the new multi-view chunk types to the end of GLChunkType enum.
This commit is contained in:
committed by
Baldur Karlsson
parent
fec5b60c67
commit
7d46b21fd6
@@ -668,8 +668,6 @@ enum GLChunkType
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FRAMEBUFFER_TEX3D,
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FRAMEBUFFER_RENDBUF,
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FRAMEBUFFER_TEXLAYER,
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FRAMEBUFFER_MULTIVIEW,
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FRAMEBUFFER_MULTIVIEWMS,
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FRAMEBUFFER_PARAM,
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READ_BUFFER,
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BIND_FRAMEBUFFER,
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@@ -743,5 +741,8 @@ enum GLChunkType
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FRAMEBUFFER_TEX2DMS,
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FRAMEBUFFER_MULTIVIEW,
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FRAMEBUFFER_MULTIVIEWMS,
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NUM_OPENGL_CHUNKS,
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};
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@@ -252,8 +252,6 @@ const char *GLChunkNames[] = {
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"glFramebufferTexture3D",
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"glFramebufferRenderbuffer",
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"glFramebufferTextureLayer",
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"glFramebufferTextureMultiviewOVR",
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"glFramebufferTextureMultisampleMultiviewOVR",
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"glFramebufferParameteri",
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"glReadBuffer",
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"glBindFramebuffer",
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@@ -326,6 +324,9 @@ const char *GLChunkNames[] = {
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"glPrimitiveBoundingBox",
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"glFramebufferTexture2DMultisample",
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"glFramebufferTextureMultiviewOVR",
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"glFramebufferTextureMultisampleMultiviewOVR",
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};
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GLInitParams::GLInitParams()
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