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https://github.com/baldurk/renderdoc.git
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Set up relative-to-executable RPATH on macOS, copy lib into bundle
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@@ -134,6 +134,10 @@ win32 {
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macx: {
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DEFINES += RENDERDOC_PLATFORM_POSIX RENDERDOC_PLATFORM_APPLE
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ICON = $$OSX_ICONFILE
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librd.files = $$files($$DESTDIR/librenderdoc.dylib)
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librd.path = Contents/lib
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QMAKE_BUNDLE_DATA += librd
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INFO_PLIST_PATH = $$shell_quote($$DESTDIR/$${TARGET}.app/Contents/Info.plist)
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QMAKE_POST_LINK += $$_PRO_FILE_PWD_/../util/set_plist_version.sh $${RENDERDOC_VERSION}.0 $${INFO_PLIST_PATH}
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@@ -449,6 +449,14 @@ if(UNIX AND NOT ANDROID AND NOT APPLE)
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set_target_properties(renderdoc PROPERTIES LINK_FLAGS "-Wl,--undefined,force_include_libentry -Wl,--version-script,${CMAKE_CURRENT_SOURCE_DIR}/renderdoc.version -Wl,--no-undefined")
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endif()
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# On macOS set the rpath so that linked libraries are relative to the executable, not absolute
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if(APPLE)
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set_target_properties(renderdoc PROPERTIES MACOSX_RPATH 1)
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set_target_properties(renderdoc PROPERTIES INSTALL_RPATH "@executable_path/../lib")
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set_target_properties(renderdoc PROPERTIES INSTALL_NAME_DIR "@executable_path/../lib")
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set_target_properties(renderdoc PROPERTIES BUILD_WITH_INSTALL_RPATH 1)
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endif()
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if(ANDROID)
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set_target_properties(renderdoc PROPERTIES LINK_FLAGS "-Wl,--undefined,force_include_libentry -Wl,--build-id")
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# rename output library
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