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https://github.com/baldurk/renderdoc.git
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Pass through signature parameter types properly
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@@ -1403,6 +1403,53 @@ void MakeShaderReflection(const GLHookSet &gl, GLenum shadType, GLuint sepProg,
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int rows = 1;
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switch(values[1])
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{
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case eGL_FLOAT:
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case eGL_DOUBLE:
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case eGL_FLOAT_VEC2:
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case eGL_DOUBLE_VEC2:
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case eGL_FLOAT_MAT4:
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case eGL_DOUBLE_MAT4:
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case eGL_FLOAT_MAT4x3:
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case eGL_DOUBLE_MAT4x3:
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case eGL_FLOAT_MAT4x2:
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case eGL_DOUBLE_MAT4x2:
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case eGL_FLOAT_MAT3:
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case eGL_DOUBLE_MAT3:
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case eGL_FLOAT_MAT3x4:
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case eGL_DOUBLE_MAT3x4:
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case eGL_FLOAT_MAT3x2:
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case eGL_DOUBLE_MAT3x2:
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case eGL_FLOAT_MAT2:
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case eGL_DOUBLE_MAT2:
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case eGL_FLOAT_MAT2x3:
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case eGL_DOUBLE_MAT2x3:
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case eGL_FLOAT_MAT2x4:
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case eGL_DOUBLE_MAT2x4:
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sig.compType = eCompType_Float;
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break;
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case eGL_INT:
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case eGL_INT_VEC2:
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case eGL_INT_VEC3:
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case eGL_INT_VEC4:
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sig.compType = eCompType_SInt;
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break;
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case eGL_UNSIGNED_INT:
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case eGL_BOOL:
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case eGL_UNSIGNED_INT_VEC2:
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case eGL_BOOL_VEC2:
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case eGL_UNSIGNED_INT_VEC3:
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case eGL_BOOL_VEC3:
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case eGL_UNSIGNED_INT_VEC4:
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case eGL_BOOL_VEC4:
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sig.compType = eCompType_UInt;
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break;
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default:
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sig.compType = eCompType_Float;
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RDCWARN("Unhandled signature element type %s", ToStr::Get((GLenum)values[1]).c_str());
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}
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switch(values[1])
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{
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case eGL_FLOAT:
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