mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
Make dummy android version of linux GL files (not implemented atm)
This commit is contained in:
@@ -35,7 +35,11 @@ set(sources
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wrappers/gl_texture_funcs.cpp
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wrappers/gl_uniform_funcs.cpp)
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if(UNIX)
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if(ANDROID)
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list(APPEND sources
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gl_replay_android.cpp
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gl_hooks_android.cpp)
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elseif(UNIX)
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list(APPEND sources
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gl_replay_linux.cpp
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gl_hooks_linux.cpp)
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@@ -0,0 +1,96 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include <dlfcn.h>
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#include <stdio.h>
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#include "hooks/hooks.h"
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#include "driver/gl/gl_common.h"
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#include "driver/gl/gl_hookset.h"
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#include "driver/gl/gl_driver.h"
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#include "driver/gl/gl_hookset_defs.h"
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class OpenGLHook : LibraryHook
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{
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public:
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OpenGLHook()
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{
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}
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~OpenGLHook()
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{
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}
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bool CreateHooks(const char *libName)
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{
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return false;
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}
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void EnableHooks(const char *libName, bool enable)
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{
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}
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void OptionsUpdated(const char *libName) {}
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};
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const GLHookSet &GetRealGLFunctions()
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{
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static GLHookSet dummyHookset = {};
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RDCUNIMPLEMENTED("GetRealGLFunctions");
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return dummyHookset;
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}
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void MakeContextCurrent(GLWindowingData data)
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{
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RDCUNIMPLEMENTED("MakeContextCurrent");
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}
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GLWindowingData MakeContext(GLWindowingData share)
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{
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RDCUNIMPLEMENTED("MakeContext");
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return GLWindowingData();
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}
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void DeleteContext(GLWindowingData context)
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{
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RDCUNIMPLEMENTED("DeleteContext");
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}
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bool immediateBegin(GLenum mode, float width, float height)
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{
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RDCUNIMPLEMENTED("immediateBegin");
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return false;
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}
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void immediateVert(float x, float y, float u, float v)
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{
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RDCUNIMPLEMENTED("immediateVert");
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}
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void immediateEnd()
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{
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RDCUNIMPLEMENTED("immediateEnd");
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}
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@@ -0,0 +1,71 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "gl_replay.h"
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#include "gl_driver.h"
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#include "gl_resources.h"
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void GLReplay::MakeCurrentReplayContext(GLWindowingData *ctx)
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{
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RDCUNIMPLEMENTED("GLReplay::MakeCurrentReplayContext");
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}
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void GLReplay::SwapBuffers(GLWindowingData *ctx)
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{
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RDCUNIMPLEMENTED("GLReplay::SwapBuffers");
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}
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void GLReplay::CloseReplayContext()
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{
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RDCUNIMPLEMENTED("GLReplay::CloseReplayContext");
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}
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uint64_t GLReplay::MakeOutputWindow(void *wn, bool depth)
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{
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RDCUNIMPLEMENTED("GLReplay::MakeOutputWindow");
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return 0;
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}
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void GLReplay::DestroyOutputWindow(uint64_t id)
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{
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RDCUNIMPLEMENTED("GLReplay::DestroyOutputWindow");
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}
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void GLReplay::GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h)
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{
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RDCUNIMPLEMENTED("GLReplay::GetOutputWindowDimensions");
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}
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bool GLReplay::IsOutputWindowVisible(uint64_t id)
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{
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RDCUNIMPLEMENTED("GLReplay::IsOutputWindowVisible");
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return false;
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}
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ReplayCreateStatus GL_CreateReplayDevice(const char *logfile, IReplayDriver **driver)
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{
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RDCUNIMPLEMENTED("GL_CreateReplayDevice");
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return eReplayCreate_APIHardwareUnsupported;
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}
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