Add test of vulkan dedicated allocations

This commit is contained in:
baldurk
2021-02-01 14:31:46 +00:00
parent 0513914c42
commit 7e6a785055
7 changed files with 249 additions and 1 deletions
+1
View File
@@ -11,6 +11,7 @@ set(VULKAN_SRC
vk/vk_buffer_truncation.cpp
vk/vk_cbuffer_zoo.cpp
vk/vk_custom_border_color.cpp
vk/vk_dedicated_allocation.cpp
vk/vk_descriptor_index.cpp
vk/vk_descriptor_reuse.cpp
vk/vk_descriptor_variable_count.cpp
+1
View File
@@ -275,6 +275,7 @@
<ClCompile Include="test_common.cpp" />
<ClCompile Include="texture_zoo.cpp" />
<ClCompile Include="vk\vk_custom_border_color.cpp" />
<ClCompile Include="vk\vk_dedicated_allocation.cpp" />
<ClCompile Include="vk\vk_descriptor_reuse.cpp" />
<ClCompile Include="vk\vk_descriptor_variable_count.cpp" />
<ClCompile Include="vk\vk_discard_zoo.cpp" />
+3
View File
@@ -586,6 +586,9 @@
<ClCompile Include="d3d11\d3d11_leak_check.cpp">
<Filter>D3D11\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_dedicated_allocation.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
@@ -0,0 +1,184 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2021 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
RD_TEST(VK_Dedicated_Allocation, VulkanGraphicsTest)
{
static constexpr const char *Description =
"Uses dedicated memory allocations for an image and a buffer, to ensure they work and the "
"contents are preserved.";
const std::string pixel = R"EOSHADER(
#version 460 core
#define v2f v2f_block \
{ \
vec4 pos; \
vec4 col; \
vec4 uv; \
}
layout(location = 0) in v2f vertIn;
layout(location = 0, index = 0) out vec4 Color;
layout(binding = 0) uniform sampler2D smiley;
void main()
{
Color = texture(smiley, vertIn.uv.xy * 2.0f);
}
)EOSHADER";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME);
devExts.push_back(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
// no physical device features
}
int main()
{
vmaDedicated = true;
// initialise, create window, create context, etc
if(!Init())
return 3;
VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{
0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, VK_SHADER_STAGE_FRAGMENT_BIT,
},
}));
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
pipeCreateInfo.layout = layout;
pipeCreateInfo.renderPass = mainWindow->rp;
pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
pipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
AllocatedBuffer vb(
this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo(
{VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
Texture rgba8;
LoadXPM(SmileyTexture, rgba8);
AllocatedImage smiley(
this, vkh::ImageCreateInfo(rgba8.width, rgba8.height, 0, VK_FORMAT_R8G8B8A8_UNORM,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT),
VmaAllocationCreateInfo(
{VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView smileyview = createImageView(
vkh::ImageViewCreateInfo(smiley.image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R8G8B8A8_UNORM));
AllocatedBuffer uploadBuf(this, vkh::BufferCreateInfo(rgba8.data.size() * sizeof(uint32_t),
VK_BUFFER_USAGE_TRANSFER_SRC_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
uploadBuf.upload(rgba8.data.data(), rgba8.data.size() * sizeof(uint32_t));
uploadBufferToImage(smiley.image, {rgba8.width, rgba8.height, 1}, uploadBuf.buffer,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
VkSampler smileysampler = createSampler(vkh::SamplerCreateInfo(
VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_LINEAR));
VkDescriptorSet descset = allocateDescriptorSet(setlayout);
vkh::updateDescriptorSets(
device, {
vkh::WriteDescriptorSet(
descset, 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
{vkh::DescriptorImageInfo(
smileyview, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, smileysampler)}),
});
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg =
StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkCmdBeginRenderPass(
cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+4 -1
View File
@@ -650,6 +650,8 @@ bool VulkanGraphicsTest::Init()
allocInfo.device = device;
allocInfo.frameInUseCount = 4;
allocInfo.pVulkanFunctions = &funcs;
if(hasExt(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME) && vmaDedicated)
allocInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;
vmaCreateAllocator(&allocInfo, &allocator);
@@ -1417,7 +1419,8 @@ void VulkanGraphicsTest::getPhysProperties2(void *nextStruct)
bool VulkanGraphicsTest::hasExt(const char *ext)
{
return std::find(devExts.begin(), devExts.end(), ext) != devExts.end();
return std::find_if(devExts.begin(), devExts.end(),
[ext](const char *a) { return !strcmp(a, ext); }) != devExts.end();
}
template <>
+1
View File
@@ -287,6 +287,7 @@ struct VulkanGraphicsTest : public GraphicsTest
VulkanWindow *mainWindow = NULL;
// VMA
bool vmaDedicated = false;
VmaAllocator allocator = VK_NULL_HANDLE;
private:
@@ -0,0 +1,55 @@
import renderdoc as rd
import rdtest
class VK_Dedicated_Allocation(rdtest.TestCase):
demos_test_name = 'VK_Dedicated_Allocation'
def check_capture(self):
draw = self.find_draw("Draw")
self.controller.SetFrameEvent(draw.eventId, True)
postvs_data = self.get_postvs(draw, rd.MeshDataStage.VSOut, 0, draw.numIndices)
postvs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [-0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
'vertOut.pos': [0.0, -0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
'vertOut.pos': [0.5, 0.5, 0.0, 1.0],
'vertOut.col': [0.0, 1.0, 0.0, 1.0],
'vertOut.uv': [1.0, 0.0, 0.0, 1.0],
},
}
self.check_mesh_data(postvs_ref, postvs_data)
rdtest.log.success('Mesh data is as expected')
pipe: rd.PipeState = self.controller.GetPipelineState()
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 155, 195, [1.0, 0.0, 0.09, 1.0], eps=1.0/255.0)
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 190, 195, [0.0, 1.0, 0.09, 1.0], eps=1.0/255.0)
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 255, 195, [1.0, 0.0, 0.09, 1.0], eps=1.0/255.0)
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 230, 150, [0.723, 1.0, 1.0, 1.0], eps=1.0/255.0)
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 190, 80, [0.2, 0.2, 0.2, 1.0], eps=1.0/255.0)
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 200, 80, [0.723, 1.0, 1.0, 1.0], eps=1.0/255.0)
self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 210, 80, [0.2, 0.2, 0.2, 1.0], eps=1.0/255.0)