Update GL debug functions to new serialisation

This commit is contained in:
baldurk
2017-11-08 18:24:34 +00:00
parent 71a3c92284
commit 7f80a304b6
+156 -108
View File
@@ -27,69 +27,52 @@
#include "common/common.h"
#include "strings/string_utils.h"
bool WrappedOpenGL::Serialise_glObjectLabel(GLenum identifier, GLuint name, GLsizei length,
const GLchar *label)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glObjectLabel(SerialiserType &ser, GLenum identifier, GLuint name,
GLsizei length, const GLchar *label)
{
ResourceId liveid;
GLResource Resource;
std::string Label;
bool extvariant = false;
string Label;
if(m_State >= WRITING)
if(ser.IsWriting())
{
if(length == 0)
if(length == 0 || label == NULL)
Label = "";
else
Label = string(label, label + (length > 0 ? length : strlen(label)));
Label = std::string(label, label + (length > 0 ? length : strlen(label)));
switch(identifier)
{
case eGL_TEXTURE: liveid = GetResourceManager()->GetID(TextureRes(GetCtx(), name)); break;
case eGL_TEXTURE: Resource = TextureRes(GetCtx(), name); break;
case eGL_BUFFER_OBJECT_EXT:
extvariant = true; // intentional fallthrough
case eGL_BUFFER: liveid = GetResourceManager()->GetID(BufferRes(GetCtx(), name)); break;
case eGL_BUFFER: Resource = BufferRes(GetCtx(), name); break;
case eGL_PROGRAM_OBJECT_EXT:
extvariant = true; // intentional fallthrough
case eGL_PROGRAM: liveid = GetResourceManager()->GetID(ProgramRes(GetCtx(), name)); break;
case eGL_PROGRAM: Resource = ProgramRes(GetCtx(), name); break;
case eGL_PROGRAM_PIPELINE_OBJECT_EXT:
extvariant = true; // intentional fallthrough
case eGL_PROGRAM_PIPELINE:
liveid = GetResourceManager()->GetID(ProgramPipeRes(GetCtx(), name));
break;
case eGL_PROGRAM_PIPELINE: Resource = ProgramPipeRes(GetCtx(), name); break;
case eGL_VERTEX_ARRAY_OBJECT_EXT:
extvariant = true; // intentional fallthrough
case eGL_VERTEX_ARRAY:
liveid = GetResourceManager()->GetID(VertexArrayRes(GetCtx(), name));
break;
case eGL_VERTEX_ARRAY: Resource = VertexArrayRes(GetCtx(), name); break;
case eGL_SHADER_OBJECT_EXT:
extvariant = true; // intentional fallthrough
case eGL_SHADER: liveid = GetResourceManager()->GetID(ShaderRes(GetCtx(), name)); break;
case eGL_SHADER: Resource = ShaderRes(GetCtx(), name); break;
case eGL_QUERY_OBJECT_EXT:
extvariant = true; // intentional fallthrough
case eGL_QUERY: liveid = GetResourceManager()->GetID(QueryRes(GetCtx(), name)); break;
case eGL_TRANSFORM_FEEDBACK:
liveid = GetResourceManager()->GetID(FeedbackRes(GetCtx(), name));
break;
case eGL_SAMPLER: liveid = GetResourceManager()->GetID(SamplerRes(GetCtx(), name)); break;
case eGL_RENDERBUFFER:
liveid = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), name));
break;
case eGL_FRAMEBUFFER:
liveid = GetResourceManager()->GetID(FramebufferRes(GetCtx(), name));
break;
case eGL_QUERY: Resource = QueryRes(GetCtx(), name); break;
case eGL_TRANSFORM_FEEDBACK: Resource = FeedbackRes(GetCtx(), name); break;
case eGL_SAMPLER: Resource = SamplerRes(GetCtx(), name); break;
case eGL_RENDERBUFFER: Resource = RenderbufferRes(GetCtx(), name); break;
case eGL_FRAMEBUFFER: Resource = FramebufferRes(GetCtx(), name); break;
default: RDCERR("Unhandled namespace in glObjectLabel");
}
}
SERIALISE_ELEMENT(GLenum, Identifier, identifier);
SERIALISE_ELEMENT(ResourceId, id, liveid);
SERIALISE_ELEMENT(uint32_t, Length, length);
SERIALISE_ELEMENT(bool, HasLabel, label != NULL);
SERIALISE_ELEMENT(Resource);
SERIALISE_ELEMENT(length);
SERIALISE_ELEMENT(Label);
m_pSerialiser->SerialiseString("label", Label);
if(m_State == READING && GetResourceManager()->HasLiveResource(id))
GetResourceManager()->SetName(id, HasLabel ? Label : "");
if(IsReplayingAndReading() && Resource.name)
{
GetResourceManager()->SetName(
GetResourceManager()->GetOriginalID(GetResourceManager()->GetID(Resource)), Label);
}
return true;
}
@@ -99,10 +82,11 @@ void WrappedOpenGL::glLabelObjectEXT(GLenum identifier, GLuint name, GLsizei len
{
m_Real.glLabelObjectEXT(identifier, name, length, label);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(OBJECT_LABEL);
Serialise_glObjectLabel(identifier, name, length, label);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glObjectLabel(ser, identifier, name, length, label);
m_DeviceRecord->AddChunk(scope.Get());
}
@@ -112,10 +96,11 @@ void WrappedOpenGL::glObjectLabel(GLenum identifier, GLuint name, GLsizei length
{
m_Real.glObjectLabel(identifier, name, length, label);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(OBJECT_LABEL);
Serialise_glObjectLabel(identifier, name, length, label);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glObjectLabel(ser, identifier, name, length, label);
m_DeviceRecord->AddChunk(scope.Get());
}
@@ -125,11 +110,12 @@ void WrappedOpenGL::glObjectPtrLabel(const void *ptr, GLsizei length, const GLch
{
m_Real.glObjectPtrLabel(ptr, length, label);
if(m_State >= WRITING)
if(IsCaptureMode(m_State))
{
SCOPED_SERIALISE_CONTEXT(OBJECT_LABEL);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
ResourceId id = GetResourceManager()->GetSyncID((GLsync)ptr);
Serialise_glObjectLabel(eGL_SYNC_FENCE, GetResourceManager()->GetCurrentResource(id).name,
Serialise_glObjectLabel(ser, eGL_SYNC_FENCE, GetResourceManager()->GetCurrentResource(id).name,
length, label);
m_DeviceRecord->AddChunk(scope.Get());
@@ -151,24 +137,32 @@ void WrappedOpenGL::glDebugMessageControl(GLenum source, GLenum type, GLenum sev
m_Real.glDebugMessageControl(source, type, severity, count, ids, enabled);
}
bool WrappedOpenGL::Serialise_glDebugMessageInsert(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length, const GLchar *buf)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glDebugMessageInsert(SerialiserType &ser, GLenum source, GLenum type,
GLuint id, GLenum severity, GLsizei length,
const GLchar *buf)
{
string name = buf ? string(buf, buf + (length > 0 ? length : strlen(buf))) : "";
std::string name = buf ? std::string(buf, buf + (length > 0 ? length : strlen(buf))) : "";
m_pSerialiser->Serialise("Name", name);
// unused, just for the user's benefit
SERIALISE_ELEMENT(source);
SERIALISE_ELEMENT(type);
SERIALISE_ELEMENT(id);
SERIALISE_ELEMENT(severity);
SERIALISE_ELEMENT(name);
if(m_State == EXECUTING)
if(IsReplayingAndReading())
{
GLMarkerRegion::Set(name);
}
else if(m_State == READING)
{
DrawcallDescription draw;
draw.name = name;
draw.flags |= DrawFlags::SetMarker;
AddDrawcall(draw, false);
if(IsLoading(m_State))
{
DrawcallDescription draw;
draw.name = name;
draw.flags |= DrawFlags::SetMarker;
AddDrawcall(draw, false);
}
}
return true;
@@ -177,10 +171,12 @@ bool WrappedOpenGL::Serialise_glDebugMessageInsert(GLenum source, GLenum type, G
void WrappedOpenGL::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *buf)
{
if(m_State == WRITING_CAPFRAME && type == eGL_DEBUG_TYPE_MARKER)
if(IsActiveCapturing(m_State) && type == eGL_DEBUG_TYPE_MARKER)
{
SCOPED_SERIALISE_CONTEXT(SET_MARKER);
Serialise_glDebugMessageInsert(source, type, id, severity, length, buf);
USE_SCRATCH_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glDebugMessageInsert(ser, source, type, id, severity, length, buf);
m_ContextRecord->AddChunk(scope.Get());
}
@@ -190,10 +186,11 @@ void WrappedOpenGL::glDebugMessageInsert(GLenum source, GLenum type, GLuint id,
void WrappedOpenGL::glPushGroupMarkerEXT(GLsizei length, const GLchar *marker)
{
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(BEGIN_EVENT);
Serialise_glPushDebugGroup(eGL_NONE, 0, length, marker);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glPushDebugGroup(ser, eGL_DEBUG_SOURCE_APPLICATION, 0, length, marker);
m_ContextRecord->AddChunk(scope.Get());
}
@@ -201,21 +198,50 @@ void WrappedOpenGL::glPushGroupMarkerEXT(GLsizei length, const GLchar *marker)
void WrappedOpenGL::glPopGroupMarkerEXT()
{
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(END_EVENT);
Serialise_glPopDebugGroup();
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glPopDebugGroup(ser);
m_ContextRecord->AddChunk(scope.Get());
}
}
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glInsertEventMarkerEXT(SerialiserType &ser, GLsizei length,
const GLchar *marker_)
{
std::string marker =
marker_ ? std::string(marker_, marker_ + (length > 0 ? length : strlen(marker_))) : "";
SERIALISE_ELEMENT(marker);
if(IsReplayingAndReading())
{
GLMarkerRegion::Set(marker);
if(IsLoading(m_State))
{
DrawcallDescription draw;
draw.name = marker;
draw.flags |= DrawFlags::SetMarker;
AddDrawcall(draw, false);
}
}
return true;
}
void WrappedOpenGL::glInsertEventMarkerEXT(GLsizei length, const GLchar *marker)
{
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(SET_MARKER);
Serialise_glDebugMessageInsert(eGL_NONE, eGL_NONE, 0, eGL_NONE, length, marker);
USE_SCRATCH_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glInsertEventMarkerEXT(ser, length, marker);
m_ContextRecord->AddChunk(scope.Get());
}
@@ -228,34 +254,41 @@ void WrappedOpenGL::glFrameTerminatorGREMEDY()
void WrappedOpenGL::glStringMarkerGREMEDY(GLsizei len, const void *string)
{
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(SET_MARKER);
Serialise_glDebugMessageInsert(eGL_NONE, eGL_NONE, 0, eGL_NONE, len, (const GLchar *)string);
USE_SCRATCH_SERIALISER();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glInsertEventMarkerEXT(ser, len, (const GLchar *)string);
m_ContextRecord->AddChunk(scope.Get());
}
}
bool WrappedOpenGL::Serialise_glPushDebugGroup(GLenum source, GLuint id, GLsizei length,
const GLchar *message)
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glPushDebugGroup(SerialiserType &ser, GLenum source, GLuint id,
GLsizei length, const GLchar *message)
{
string name = message ? string(message, message + (length > 0 ? length : strlen(message))) : "";
std::string name =
message ? std::string(message, message + (length > 0 ? length : strlen(message))) : "";
m_pSerialiser->Serialise("Name", name);
// unused, just for the user's benefit
SERIALISE_ELEMENT(source);
SERIALISE_ELEMENT(id);
SERIALISE_ELEMENT(name);
if(m_State == EXECUTING)
if(IsReplayingAndReading())
{
GLMarkerRegion::Begin(name);
GLMarkerRegion::Begin(name, source, id);
m_ReplayEventCount++;
}
else if(m_State == READING)
{
DrawcallDescription draw;
draw.name = name;
draw.flags |= DrawFlags::PushMarker;
AddDrawcall(draw, false);
if(IsLoading(m_State))
{
DrawcallDescription draw;
draw.name = name;
draw.flags |= DrawFlags::PushMarker;
AddDrawcall(draw, false);
}
}
return true;
@@ -263,10 +296,12 @@ bool WrappedOpenGL::Serialise_glPushDebugGroup(GLenum source, GLuint id, GLsizei
void WrappedOpenGL::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(BEGIN_EVENT);
Serialise_glPushDebugGroup(source, id, length, message);
USE_SCRATCH_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glPushDebugGroup(ser, source, id, length, message);
m_ContextRecord->AddChunk(scope.Get());
}
@@ -274,33 +309,46 @@ void WrappedOpenGL::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, c
m_Real.glPushDebugGroup(source, id, length, message);
}
bool WrappedOpenGL::Serialise_glPopDebugGroup()
template <typename SerialiserType>
bool WrappedOpenGL::Serialise_glPopDebugGroup(SerialiserType &ser)
{
if(m_State == EXECUTING)
if(IsReplayingAndReading())
{
GLMarkerRegion::End();
m_ReplayEventCount = RDCMAX(0, m_ReplayEventCount - 1);
}
else if(m_State == READING && !m_CurEvents.empty())
{
DrawcallDescription draw;
draw.name = "API Calls";
draw.flags |= DrawFlags::SetMarker | DrawFlags::APICalls;
AddDrawcall(draw, true);
if(IsLoading(m_State) && !m_CurEvents.empty())
{
DrawcallDescription draw;
draw.name = "API Calls";
draw.flags |= DrawFlags::SetMarker | DrawFlags::APICalls;
AddDrawcall(draw, true);
}
}
return true;
}
void WrappedOpenGL::glPopDebugGroup()
{
if(m_State == WRITING_CAPFRAME)
if(IsActiveCapturing(m_State))
{
SCOPED_SERIALISE_CONTEXT(END_EVENT);
Serialise_glPopDebugGroup();
USE_SCRATCH_SERIALISER();
ser.SetDrawChunk();
SCOPED_SERIALISE_CHUNK(gl_CurChunk);
Serialise_glPopDebugGroup(ser);
m_ContextRecord->AddChunk(scope.Get());
}
m_Real.glPopDebugGroup();
}
INSTANTIATE_FUNCTION_SERIALISED(void, glObjectLabel, GLenum identifier, GLuint name, GLsizei length,
const GLchar *label);
INSTANTIATE_FUNCTION_SERIALISED(void, glDebugMessageInsert, GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length, const GLchar *buf);
INSTANTIATE_FUNCTION_SERIALISED(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker);
INSTANTIATE_FUNCTION_SERIALISED(void, glPushDebugGroup, GLenum source, GLuint id, GLsizei length,
const GLchar *message);
INSTANTIATE_FUNCTION_SERIALISED(void, glPopDebugGroup);