Fix emulation of glMapNamedBuffer - pass correct map access bits

This commit is contained in:
baldurk
2017-11-08 17:03:16 +00:00
parent 6f500afe6d
commit 7fa3ec51c9
+9 -1
View File
@@ -379,7 +379,15 @@ void *APIENTRY _glMapNamedBufferEXT(GLuint buffer, GLenum access)
PushPopBuffer(eGL_COPY_READ_BUFFER, buffer);
GLint size;
hookset->glGetBufferParameteriv(eGL_COPY_READ_BUFFER, eGL_BUFFER_SIZE, &size);
return hookset->glMapBufferRange(eGL_COPY_READ_BUFFER, 0, size, eGL_MAP_READ_BIT);
GLbitfield accessBits = eGL_MAP_READ_BIT | eGL_MAP_WRITE_BIT;
if(access == eGL_READ_ONLY)
accessBits = eGL_MAP_READ_BIT;
else if(access == eGL_WRITE_ONLY)
accessBits = eGL_MAP_WRITE_BIT;
return hookset->glMapBufferRange(eGL_COPY_READ_BUFFER, 0, size, accessBits);
}
void *APIENTRY _glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length,