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Fix emulation of glMapNamedBuffer - pass correct map access bits
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@@ -379,7 +379,15 @@ void *APIENTRY _glMapNamedBufferEXT(GLuint buffer, GLenum access)
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PushPopBuffer(eGL_COPY_READ_BUFFER, buffer);
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GLint size;
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hookset->glGetBufferParameteriv(eGL_COPY_READ_BUFFER, eGL_BUFFER_SIZE, &size);
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return hookset->glMapBufferRange(eGL_COPY_READ_BUFFER, 0, size, eGL_MAP_READ_BIT);
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GLbitfield accessBits = eGL_MAP_READ_BIT | eGL_MAP_WRITE_BIT;
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if(access == eGL_READ_ONLY)
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accessBits = eGL_MAP_READ_BIT;
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else if(access == eGL_WRITE_ONLY)
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accessBits = eGL_MAP_WRITE_BIT;
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return hookset->glMapBufferRange(eGL_COPY_READ_BUFFER, 0, size, accessBits);
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}
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void *APIENTRY _glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length,
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