Delete stub gl_*_android files, and add gl_*_egl to VS project

This commit is contained in:
baldurk
2017-02-13 10:23:53 +00:00
parent 49e6ee5c13
commit 801547ac16
4 changed files with 7 additions and 157 deletions
-80
View File
@@ -1,80 +0,0 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <dlfcn.h>
#include <stdio.h>
#include "driver/gl/gl_common.h"
#include "driver/gl/gl_driver.h"
#include "driver/gl/gl_hookset.h"
#include "driver/gl/gl_hookset_defs.h"
#include "hooks/hooks.h"
class OpenGLHook : LibraryHook
{
public:
OpenGLHook() {}
~OpenGLHook() {}
bool CreateHooks(const char *libName) { return false; }
void EnableHooks(const char *libName, bool enable) {}
void OptionsUpdated(const char *libName) {}
};
const GLHookSet &GetRealGLFunctions()
{
static GLHookSet dummyHookset = {};
RDCUNIMPLEMENTED("GetRealGLFunctions");
return dummyHookset;
}
void MakeContextCurrent(GLWindowingData data)
{
RDCUNIMPLEMENTED("MakeContextCurrent");
}
GLWindowingData MakeContext(GLWindowingData share)
{
RDCUNIMPLEMENTED("MakeContext");
return GLWindowingData();
}
void DeleteContext(GLWindowingData context)
{
RDCUNIMPLEMENTED("DeleteContext");
}
bool immediateBegin(GLenum mode, float width, float height)
{
RDCUNIMPLEMENTED("immediateBegin");
return false;
}
void immediateVert(float x, float y, float u, float v)
{
RDCUNIMPLEMENTED("immediateVert");
}
void immediateEnd()
{
RDCUNIMPLEMENTED("immediateEnd");
}
-70
View File
@@ -1,70 +0,0 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "gl_replay.h"
#include "gl_driver.h"
#include "gl_resources.h"
void GLReplay::MakeCurrentReplayContext(GLWindowingData *ctx)
{
RDCUNIMPLEMENTED("GLReplay::MakeCurrentReplayContext");
}
void GLReplay::SwapBuffers(GLWindowingData *ctx)
{
RDCUNIMPLEMENTED("GLReplay::SwapBuffers");
}
void GLReplay::CloseReplayContext()
{
RDCUNIMPLEMENTED("GLReplay::CloseReplayContext");
}
uint64_t GLReplay::MakeOutputWindow(void *wn, bool depth)
{
RDCUNIMPLEMENTED("GLReplay::MakeOutputWindow");
return 0;
}
void GLReplay::DestroyOutputWindow(uint64_t id)
{
RDCUNIMPLEMENTED("GLReplay::DestroyOutputWindow");
}
void GLReplay::GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h)
{
RDCUNIMPLEMENTED("GLReplay::GetOutputWindowDimensions");
}
bool GLReplay::IsOutputWindowVisible(uint64_t id)
{
RDCUNIMPLEMENTED("GLReplay::IsOutputWindowVisible");
return false;
}
ReplayCreateStatus GL_CreateReplayDevice(const char *logfile, IReplayDriver **driver)
{
RDCUNIMPLEMENTED("GL_CreateReplayDevice");
return eReplayCreate_APIHardwareUnsupported;
}
+2 -2
View File
@@ -41,7 +41,7 @@
<ClCompile Include="gl_counters.cpp" />
<ClCompile Include="gl_debug.cpp" />
<ClCompile Include="gl_driver.cpp" />
<ClCompile Include="gl_hooks_android.cpp">
<ClCompile Include="gl_hooks_egl.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl_hooks_apple.cpp">
@@ -54,7 +54,7 @@
<ClCompile Include="gl_manager.cpp" />
<ClCompile Include="gl_renderstate.cpp" />
<ClCompile Include="gl_replay.cpp" />
<ClCompile Include="gl_replay_android.cpp">
<ClCompile Include="gl_replay_egl.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="gl_replay_apple.cpp">
@@ -34,7 +34,7 @@
<Filter Include="OS\Apple">
<UniqueIdentifier>{28fbc354-c414-4647-9ce6-0fcea2cbe845}</UniqueIdentifier>
</Filter>
<Filter Include="OS\Android">
<Filter Include="OS\EGL">
<UniqueIdentifier>{61304e3c-ff5e-4cb6-8c25-455f37d86b48}</UniqueIdentifier>
</Filter>
</ItemGroup>
@@ -167,11 +167,11 @@
<ClCompile Include="gl_replay_apple.cpp">
<Filter>OS\Apple</Filter>
</ClCompile>
<ClCompile Include="gl_hooks_android.cpp">
<Filter>OS\Android</Filter>
<ClCompile Include="gl_hooks_egl.cpp">
<Filter>OS\EGL</Filter>
</ClCompile>
<ClCompile Include="gl_replay_android.cpp">
<Filter>OS\Android</Filter>
<ClCompile Include="gl_replay_egl.cpp">
<Filter>OS\EGL</Filter>
</ClCompile>
</ItemGroup>
</Project>