Assert that all buffers and textures are deleted on shutdown

This commit is contained in:
baldurk
2017-05-31 14:26:23 +01:00
parent 2902fe07fd
commit 813055732b
+5
View File
@@ -525,6 +525,11 @@ WrappedID3D11Device::~WrappedID3D11Device()
SAFE_DELETE(m_pSerialiser);
RDCASSERT(WrappedID3D11Buffer::m_BufferList.empty());
RDCASSERT(WrappedID3D11Texture1D::m_TextureList.empty());
RDCASSERT(WrappedID3D11Texture2D1::m_TextureList.empty());
RDCASSERT(WrappedID3D11Texture3D1::m_TextureList.empty());
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->UnregisterMemoryRegion(this);
}