Set result number of rows from texture sample

This commit is contained in:
baldurk
2020-04-13 17:12:02 +01:00
parent 97e3d0ba98
commit 8192dab204
@@ -1594,6 +1594,7 @@ void ThreadState::StepNext(ShaderDebugState *state,
result.value.u.w = 1;
}
result.rows = 1;
result.columns = RDCMAX(1U, resultType.vector().count);
SetDst(state, opdata.result, result);