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Set result number of rows from texture sample
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@@ -1594,6 +1594,7 @@ void ThreadState::StepNext(ShaderDebugState *state,
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result.value.u.w = 1;
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}
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result.rows = 1;
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result.columns = RDCMAX(1U, resultType.vector().count);
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SetDst(state, opdata.result, result);
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