Add glClampColor and glReadnPixels

* glClampColor doesn't have to be serialised as it only affects
  glReadPixels (which aren't serialised).
This commit is contained in:
baldurk
2014-11-23 16:41:44 +00:00
parent 841d77485c
commit 81c7f985f3
4 changed files with 19 additions and 0 deletions
+2
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@@ -418,7 +418,9 @@ class WrappedOpenGL
IMPLEMENT_FUNCTION_SERIALISED(void, glScissorArrayv(GLuint first, GLsizei count, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height));
IMPLEMENT_FUNCTION_SERIALISED(void, glScissorIndexedv(GLuint index, const GLint *v));
IMPLEMENT_FUNCTION_SERIALISED(void, glClampColor(GLenum target, GLenum clamp));
IMPLEMENT_FUNCTION_SERIALISED(void, glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *pixels));
IMPLEMENT_FUNCTION_SERIALISED(void, glReadBuffer(GLenum mode));
IMPLEMENT_FUNCTION_SERIALISED(void, glGenFramebuffers(GLsizei n, GLuint *framebuffers));
IMPLEMENT_FUNCTION_SERIALISED(void, glDrawBuffer(GLenum buf));
+2
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@@ -178,6 +178,8 @@ struct GLHookSet
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage;
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
PFNGLCLAMPCOLORPROC glClampColor; // aliases glClampColorARB
PFNGLREADNPIXELSPROC glReadnPixels; // aliases glReadnPixelsARB
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
+6
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@@ -186,6 +186,10 @@
HookExtension(PFNGLGETTEXTURESUBIMAGEPROC, glGetTextureSubImage); \
HookExtension(PFNGLGETTEXPARAMETERIIVPROC, glGetTexParameterIiv); \
HookExtension(PFNGLGETTEXPARAMETERIUIVPROC, glGetTexParameterIuiv); \
HookExtension(PFNGLCLAMPCOLORPROC, glClampColor); \
HookExtensionAlias(PFNGLCLAMPCOLORPROC, glClampColor, glClampColorARB); \
HookExtension(PFNGLREADNPIXELSPROC, glReadnPixels); \
HookExtensionAlias(PFNGLREADNPIXELSPROC, glReadnPixels, glReadnPixelsARB); \
HookExtension(PFNGLGETSAMPLERPARAMETERIIVPROC, glGetSamplerParameterIiv); \
HookExtension(PFNGLGETSAMPLERPARAMETERIUIVPROC, glGetSamplerParameterIuiv); \
HookExtension(PFNGLGETSAMPLERPARAMETERFVPROC, glGetSamplerParameterfv); \
@@ -853,6 +857,8 @@
HookWrapper12(void, glGetTextureSubImage, GLuint, texture, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, GLsizei, bufSize, void *, pixels); \
HookWrapper3(void, glGetTexParameterIiv, GLenum, target, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetTexParameterIuiv, GLenum, target, GLenum, pname, GLuint *, params); \
HookWrapper2(void, glClampColor, GLenum, target, GLenum, clamp); \
HookWrapper8(void, glReadnPixels, GLint, x, GLint, y, GLsizei, width, GLsizei, height, GLenum, format, GLenum, type, GLsizei, bufSize, void *, data); \
HookWrapper3(void, glGetSamplerParameterIiv, GLuint, sampler, GLenum, pname, GLint *, params); \
HookWrapper3(void, glGetSamplerParameterIuiv, GLuint, sampler, GLenum, pname, GLuint *, params); \
HookWrapper3(void, glGetSamplerParameterfv, GLuint, sampler, GLenum, pname, GLfloat *, params); \
@@ -716,12 +716,21 @@ void WrappedOpenGL::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *par
m_Real.glGetVertexAttribfv(index, pname, params);
}
void WrappedOpenGL::glClampColor(GLenum target, GLenum clamp)
{
m_Real.glClampColor(target, clamp);
}
void WrappedOpenGL::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
{
m_Real.glReadPixels(x, y, width, height, format, type, pixels);
}
void WrappedOpenGL::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
{
m_Real.glReadnPixels(x, y, width, height, format, type, bufSize, pixels);
}
void WrappedOpenGL::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
{
m_Real.glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);